My application consists of a server and a client, I load some gameObjects as asset bundles at both server/client. The loaded gameObjects contain network identity and network transform but as I noticed when i load the objects and i move an object from the server it dose not follow its movement at the client. I am thinking that the network identity dose not much, as the objects that are loaded are 'not the same'. Any one has an idea on how to overcome this and make the loaded objects much and apply to the network transform. Thank you.