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Loading And Caching

Discussion in 'Scripting' started by rterranova, Jan 31, 2012.

  1. rterranova

    rterranova

    Joined:
    Nov 6, 2009
    Posts:
    43
    I am using the LoadFromCacheOrDownload() function to download and cache my levels.

    My levels are all .unity3d bundle files.

    When I run my the game from the editor I can verify that that level data is being cached by going to

    http://cdn2.unity3d.com/setup-3.x/

    to see that the data has been cached.

    From this web page I see the name of my web player game and the the size of the data that has been cached. So all look good while running in the Editor

    But......

    When I build a web player and run in a browser I do NOT see my data being chached.
    In my build settings I have the Streamed checked.

    Going to

    http://cdn2.unity3d.com/setup-3.x/

    Does NOT show my web player game listed or data being cached like it did for the Editor.

    Any ideas?