I am using the LoadFromCacheOrDownload() function to download and cache my levels. My levels are all .unity3d bundle files. When I run my the game from the editor I can verify that that level data is being cached by going to http://cdn2.unity3d.com/setup-3.x/ to see that the data has been cached. From this web page I see the name of my web player game and the the size of the data that has been cached. So all look good while running in the Editor But...... When I build a web player and run in a browser I do NOT see my data being chached. In my build settings I have the Streamed checked. Going to http://cdn2.unity3d.com/setup-3.x/ Does NOT show my web player game listed or data being cached like it did for the Editor. Any ideas?