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Bug Loading additive scenes async sometimes not working

Discussion in '2020.1 Beta' started by Peter77, May 24, 2020.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
    Today I played around with 2020.1 for a while.

    As I mentioned in the 2020.2 forum already, good work on the performance improvements (link)! It's one step of many in the right direction.

    While playing a further developed version of the project from Case 1108597 in the 2020.1 editor, I noticed that sometimes additive scenes don't load.
    Code (CSharp):
    1. var asyncOp = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
    2. while(!asyncOp.isDone)
    3.     yield return null;
    When I tried to debug the problem and attached Visual Studio, the issue just magically vanished and Unity loaded those scenes, so I can't say if it's really related to LoadSceneAsync.

    But I can say that those scenes, such as the HUD, never made it to the Hierarchy Window and thus the HUD was never visible in the game. I was able to run around in the level, without loaded HUD and after attaching the Debugger, those scenes were magically added/loaded. There was also no error message.

    I know this report is rather useless for you, but I wanted to mention it.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,045
    Thanks Peter. Let's see if it appears again or if someone else encounters this as well. I couldn't find anything related in FogBugz.
     
    Peter77 likes this.
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,399
    anycolourulike likes this.
  4. I

    I

    Joined:
    Oct 5, 2012
    Posts:
    2
    Hello everyone faced the same problem as Peter77, from time to time after loading the additive scene she's disappears
    P.S. I am using Addressables.LoadSceneAsync
     
    Last edited: Apr 2, 2021
    anycolourulike likes this.