Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug Loading additive scenes async sometimes not working

Discussion in '2020.1 Beta' started by Peter77, May 24, 2020.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,359
    Today I played around with 2020.1 for a while.

    As I mentioned in the 2020.2 forum already, good work on the performance improvements (link)! It's one step of many in the right direction.

    While playing a further developed version of the project from Case 1108597 in the 2020.1 editor, I noticed that sometimes additive scenes don't load.
    Code (CSharp):
    1. var asyncOp = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
    2. while(!asyncOp.isDone)
    3.     yield return null;
    When I tried to debug the problem and attached Visual Studio, the issue just magically vanished and Unity loaded those scenes, so I can't say if it's really related to LoadSceneAsync.

    But I can say that those scenes, such as the HUD, never made it to the Hierarchy Window and thus the HUD was never visible in the game. I was able to run around in the level, without loaded HUD and after attaching the Debugger, those scenes were magically added/loaded. There was also no error message.

    I know this report is rather useless for you, but I wanted to mention it.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,064
    Thanks Peter. Let's see if it appears again or if someone else encounters this as well. I couldn't find anything related in FogBugz.
     
    Peter77 likes this.
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,431
    anycolourulike likes this.
  4. I

    I

    Joined:
    Oct 5, 2012
    Posts:
    2
    Hello everyone faced the same problem as Peter77, from time to time after loading the additive scene she's disappears
    P.S. I am using Addressables.LoadSceneAsync
     
    Last edited: Apr 2, 2021
    anycolourulike likes this.