I'm trying to make a 2d platform, and I want to make a Loadlevel script that when the player gets within a certain distance of a teleport platform, it will load the next level. So that being said, I understand it will require a raycast to find the player, and then a Application.LoadLevel("Level2"); can anyone help me out with putting it all together?
Well you can do what I did, I made a case statment and tagged my level exits something diffrent for each case here is some of the script: //Exit level functiion function OnControllerColliderHit (hit : ControllerColliderHit) { switch (hit.gameObject.tag) { case "LevelExit1": Application.LoadLevel(2); break; } } After that you would use a new tag such as "LevelExit2" And that case would make it load level 3