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Graphics load / unload multiple scenes with dynamic GI ?!?

Discussion in '5.2 Beta' started by MS80, Aug 3, 2015.

  1. MS80


    Mar 7, 2014
    it seems Unity 5.2.b5 should able to load scenes additive with baked dynamic gi lighting?!
    I could manage to load a baked level (dynamic gi) with loadleveladditive, but after removing it (destroy game object) and loading it again, the prebaked dynamic gi has gone?!
    What is the best way to load / unload levels with prebaked dynamic gi? This is a very essential issue!!

    What I do now is:
    - ManagerScene which loads additive / unloads (destroy) scenes
    - 3 level scenes with dynamic gi, reflection probes (realtime), light probes
    - only 1 of those 3 levels is present at the same time
    - the levels are used (loaded/unloaded) more than 1 time

    I hope someone can help me out here. Maybe you have some hints / better ideas how to load / unload levels with dynamic gi?? Thanks in advance
    Last edited: Aug 3, 2015