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Graphics load / unload multiple scenes with dynamic GI ?!?

Discussion in '5.2 Beta' started by MS80, Aug 3, 2015.

  1. MS80

    MS80

    Joined:
    Mar 7, 2014
    Posts:
    346
    Hi,
    it seems Unity 5.2.b5 should able to load scenes additive with baked dynamic gi lighting?!
    I could manage to load a baked level (dynamic gi) with loadleveladditive, but after removing it (destroy game object) and loading it again, the prebaked dynamic gi has gone?!
    What is the best way to load / unload levels with prebaked dynamic gi? This is a very essential issue!!

    What I do now is:
    - ManagerScene which loads additive / unloads (destroy) scenes
    - 3 level scenes with dynamic gi, reflection probes (realtime), light probes
    - only 1 of those 3 levels is present at the same time
    - the levels are used (loaded/unloaded) more than 1 time

    I hope someone can help me out here. Maybe you have some hints / better ideas how to load / unload levels with dynamic gi?? Thanks in advance
     
    Last edited: Aug 3, 2015