hi there, Is it possible to load a texture at run time? That means to new the texture and load its content all manually and skip those import settings? something like : Code (csharp): Texture2D t = new Texture2D(width, height) t.LoadImage(File.ReadAllBytes(texPath); Note : for now Texture2D.LoadImage support only imageTextAsset, which means we cant create the texture on the fly, since they are packaged in a asset. Thank you. NT.