I was just thinking have you can do this. Loading stuff after you compiled the unity. Or can you do that? Tried googling it but havent found anything yet.
you have to be more specific about what you want to do. There are various threads about asset bundles etc. What do you want to load? assets? in what format are they external or resides inside your app already?
I though so.. because i couldent find anything when i google for it. But i came closest whit this "dynamic content loading" and also found this http://unity3d.com/support/documentation/Manual/Loading Resources at Runtime.html But i guess it more reading about it. Than just a simpel answer to a script to it.