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Load scene with address and label

Discussion in 'Addressables' started by ProtoTerminator, Apr 16, 2020.

  1. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
    So I figured out I can load a regular asset filtering on the label like this.

     Addressables.LoadAssetsAsync<T>(new string[] { address, label }, null, Addressables.MergeMode.Intersection)


    I would like to be able to do the same with scenes, but don't see any API to be able to do so. Is there an existing way to do that? If not, feature request here!
     
  2. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
  3. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
    So I'm really confused, what's the point of labels on scene addressables if we can't use them?