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Load scene data persists from previous gameplay.

Discussion in 'Scripting' started by cambo2015, May 18, 2022.

  1. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    Hi. This is my first post. I am making a platformer game. I have a menu that loads scenes. The problem I am dealing with is I load a scene the first time and play the game; then if I load it a second time, all progress from the previous gameplay is saved. I do not want this. I want it to load new/clean every time. Right now I am calling Load scene("scene name"). Any help is appreciated.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,798
    Steps to success:

    1. understand where the progress is stored

    2. reason about why it isn't resetting the way you expect

    3. fix that.

    If you are unclear on any of the above, it's likely you got this code from a tutorial and neglected to understand it when you were implementing it.

    The easiest solution is for you to go back and fix that. Here's how:

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.


    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
     
    Bunny83 likes this.
  3. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Welcome to the Unity forum! How are you saving your progress? Please share your code, using Code Tags. And specifically, what progress is saved?
     
  4. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    So, I am not saving any data. I'm not even calling Dontdestroyonload. When I call load scene it loads everything the way it was when I beat the level before; hence I cannot replay the level. I want to be able to play the level multiple times. Hopefully this is clear.
     
    Last edited: May 18, 2022
  5. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    here is what I am doing:
    Code (CSharp):
    1. SceneManager.LoadScene("Level Name");
     
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,798
    Did you declare any static variables? Did you reset them?
     
  7. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    Yes. I did declare static variables. They don't reset automatically after the scene reloads?
     
  8. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,798
    They do not. This is about 50% of the point of static variables.

    You can reset them trivially in Start() if you need to.
     
  9. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    Ok, thank you that makes sense.
     
  10. cambo2015

    cambo2015

    Joined:
    Jul 10, 2015
    Posts:
    7
    Thank you! That fix worked!! I had static variables and events. Once I simply declared those as nonstatic variables Everything worked.
     
    Kurt-Dekker likes this.