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Load Next Scene once animation is over

Discussion in 'Animation' started by rebekerz, Nov 9, 2020.

  1. rebekerz

    rebekerz

    Joined:
    Oct 11, 2020
    Posts:
    1
    Hi guys,

    I am very new to Unity and creating my first (AR) 'game'. I have figured out how to load scenes when you press a button, or after a certain amount of time has passed, but I have come to a problem. One of my scenes has the user press the screen for a little guy to appear, who then plays out an animation. I want the next scene to be loaded after this animation is over, but I can't know how long it takes people to press the screen etc. so I can't just make it be a timed one this time. I also don't want to use a button. Could anyone help with this? I am using Unity 2019.4.12f1.
    And again, I am very much a newbie so I do not know what anything is, I have just been able to wing it up until this point using tutorials:D
    Thanks for any help.