I'd like to know if it's a good or bad idea to load the main menu, options and other GUI-stuff via the SceneManager's async-method (additive) into my game (Unity3D). The idea behind is that the game might not need so much memory if I load all of the GUI (main menu, options, level selection, achievements, etc.) asynchronously (additive) in my game. Please - can someone help me, please? This is some code I found but it doesn't work: Code (CSharp): IEnumerator loadNextScene(){ string name = "ALegitSceneName"; AsyncOperation _async = new AsyncOperation(); _async = SceneManager.LoadSceneAsync(name, LoadSceneMode.Additive); _async.allowSceneActivation = false; while(!transitionIsDone){ yield return null; } _async.allowSceneActivation = true; while (!_async.isDone) { yield return null; } Scene nextScene = SceneManager.GetSceneByName( name ); if (nextScene.IsValid ()) { SceneManager.SetActiveScene (nextScene); SceneManager.UnloadScene (SceneManager.GetActiveScene ().name); } }