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Load Asset by Addressables System take long time in 2018.4.16f1 with `Use Exist Build` mode

Discussion in 'Addressables' started by sniperbat, Feb 6, 2020.

  1. sniperbat

    sniperbat

    Joined:
    Aug 25, 2014
    Posts:
    7
    I working on a project that is using Addressables System for half year, works well.
    But when I upgrade unity to 2018.4.16f1, Load Assets takes long time.
    I traced the code and found:
    20200205233401.png
    But without Addressables, directly use bundle.LoadAssetAsync, is no problem.
    This issue only happen on 2018.4.16f1, both Windows and macOS.
    I test other versions:
    2018.4.13c1, 2018.4.15f1, 2018.4.14f1, 2019.3.0f6
    all of them are OK.
    Demo project is attached.
    Pls check it. Thx!!
     

    Attached Files:

  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Sorry to hear you're having trouble, but thank you for details and attached project. We'll circulate this with the team for you!
     
  3. sniperbat

    sniperbat

    Joined:
    Aug 25, 2014
    Posts:
    7
    update:2018.4.17f1, That issue still there
     
  4. davidla_unity

    davidla_unity

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    763
    Hey just letting you know I've created a ticket for us to look into this
     
  5. sniperbat

    sniperbat

    Joined:
    Aug 25, 2014
    Posts:
    7
    Hi @DavidUnity3d Thanks for your attention. Acturely this issue is refer to Issue ID1215446, has been fixed in 2018.4.18f1. Great Job!
     
    davidla_unity likes this.