Where is a good place to call NetworkManager.ServerChangeScene? I know it needs to be called on the server - would a Command be best?
It's a simple part of Unity's new networking, but I'm figuring it out. I went with a Command in a NetworkBehaviour on an object with a NetworkIdentity. I just call the command from the same script. Code (CSharp): [Command] void CmdLoadLevel (string sceneName) { NetworkManager.singleton.ServerChangeScene (sceneName); }