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livelink, how?

Discussion in 'Entity Component System' started by laurentlavigne, Dec 21, 2019.

  1. laurentlavigne

    laurentlavigne

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    I installed the Entity package and saw this nice little live link button, built an ECS project with profiling connection on but the content of this livelink button is still grayed out.
    How is it activated?
     
    Antypodish likes this.
  2. RoughSpaghetti3211

    RoughSpaghetti3211

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    Did u add the subscene?
     
  3. laurentlavigne

    laurentlavigne

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    no, how do i do that?
     
  4. RoughSpaghetti3211

    RoughSpaghetti3211

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    In the inspection create a go .. right mouse click and covert to sub scenes .. bottom of menu .. or add and existing one in the inspector under the subscene component
     
  5. laurentlavigne

    laurentlavigne

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    alright done, so I have the editor on monitor 2 and the player on monitor 1, the livelink menu is still grayed out.
    does the build need to be done a special way?
     
  6. RoughSpaghetti3211

    RoughSpaghetti3211

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    Ooo I see now what you are trying to do. I have not done the live link to the extend of the demo shown at Unite. Im not sure whats involved getting that up and running.
     
  7. laurentlavigne

    laurentlavigne

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    which is a player on an external device?
     
  8. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    There is a couple things necessary to be setup at the moment. Most importantly has to use the new BuildSettings.

    Open this:
    1. https://github.com/Unity-Technologies/EntityComponentSystemSamples
    2. Open the scene in this folder:https://github.com/Unity-Technologi...aster/ECSSamples/Assets/HelloCube/3. SubScene

    3. Select the LiveLink OSX or Windows Build settings
    4. click on Build & Run
    5. Edit the rotating cube subscene.
    6. You should now be able to move / add / destroy objects in the rotating cube subscene
     
  9. xuanyusong

    xuanyusong

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    Apr 10, 2013
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    I have this error!
    unity 2019.3.0f6

    Snip20200225_6.png
     
    Nonnulli likes this.
  10. nio2edward

    nio2edward

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    Jul 27, 2020
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    how can we use live link in unity 2020.1.8f1 ?
     
    Nonnulli likes this.
  11. Nonnulli

    Nonnulli

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    I have the same problem. Is there already a solution?
     
  12. marwi

    marwi

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    Works in 2020.1.17f at least
     
  13. leon-sunday

    leon-sunday

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    I have the same issue in 2020.1.17f. How can I make the live link work?... the blue livelink button is also grayed out for me

    I'm using the TinyRacing example, I'm able to make a build and run but if I run the game in the editor some stuff is not working. I'm very confused.
     
  14. marwi

    marwi

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    From my brief experience I would say: you should not run in Editor anymore but always click "Build and run" using the build configurations (which was pretty fast for me when I tried)
     
  15. leon-sunday

    leon-sunday

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    So does that means that the "Game" view doesn't work with DOTS?
     
  16. marwi

    marwi

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    See documentation here: https://docs.google.com/document/d/...HfnAX-CpYLK3aOdwA/edit#heading=h.k8ptza9g0cry

    Starting with preview 0.28, the Play-in-Editor (in Game view via DOTS Hybrid mode) is no longer supported and will be replaced in the future with an embedded DOTS Runtime player taking over and replacing the Game view.
     
  17. Kmsxkuse

    Kmsxkuse

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    Entities 0.28? Wow, at the rate of Entities packages releases, will we be alive when that drops to the general public? Or will our children be the ones to deal with maintaining the repos.

    Ah, it's DOTS Tiny. Wrong forum for that link.
     
  18. zhoutaosheng-elex

    zhoutaosheng-elex

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    I have the same problem using 2020.1.17f1
    upload_2021-7-21_15-10-56.png