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Resolved Live stream to Unity for 360 VR/AR telepresence experiences

Discussion in 'VR' started by jcasman, Apr 23, 2021.

  1. jcasman


    Nov 11, 2016
    Live streaming into Unity from a 360 degree camera brings up all sorts of cool possibilities in XR. Can you do this in Unity? Of course you can!

    Tested in April 2021 with Unity 2020.3.2f1 and both a RICOH THETA Z1 and RICOH THETA V.

    Please note extra help by community member @nikunjarora12345 with specific steps for configuring the driver:

    Quoting from the post:

    Got it to work!!! Had to add the DevicePath “foo:bar” key to the registry. Thanks a lot for the help…

    For future reference of others, here is a step by step guide:
    1. Uninstall the v2 V/Z1 drivers and install the v1 drivers for Z1 from here.
    2. Open the windows registry and navigate to Computer\HKEY_CLASSES_ROOT\CLSID{860BB310-5D01-11d0-BD3B-00A0C911CE86}\Instance
    3. In the sub items, search for the entry of RICOH THETA Z1 FullHD and 4K. In both those entries, right click and select new → string value.
    4. Name the key “DevicePath”. After naming it, double click it to get a popup for inserting value. Give it a value of “foo:bar” (I think it could be anything really).
    That should be enough for Z1 to be recognized by unity. For theta V, the v1 drivers seems to make the registry entries automatically so it should work immediately after installing the drivers.
    mgear likes this.
  2. Athir-


    Jul 8, 2018
    can I build this project into phone iOS/Android ? and do exactly 360 as you showed ?