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Bug Live Capture winbtn_mac_max and winbtn_mac_close error

Discussion in 'Virtual Production' started by cecarlsen, Apr 26, 2023.

  1. cecarlsen

    cecarlsen

    Joined:
    Jun 30, 2006
    Posts:
    869
    I am getting these errors with Live Capture 3.0.0 and Unity 2023.1.0b13. Anyone else seeing them?

    Code (csharp):
    1.  
    2. Unable to load the icon: 'winbtn_mac_max'.
    3. Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: 'Assets/Editor Default Resources/Icons/' (without extension, since png is assumed)
    4. UnityEditor.EditorGUIUtility:TrIconContent (string,string)
    5. Unity.LiveCapture.Editor.TakeRecorderEditor/Contents:.cctor () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:36)
    6. Unity.LiveCapture.Editor.TakeRecorderEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:236)
    7. UnityEditor.InspectorWindow:RedrawFromNative ()
    8.  
    Code (csharp):
    1. Unable to load the icon: 'winbtn_mac_close'.
    2. Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: 'Assets/Editor Default Resources/Icons/' (without extension, since png is assumed)
    3. UnityEditor.EditorGUIUtility:TrIconContent (string,string)
    4. Unity.LiveCapture.Editor.TakeRecorderEditor/Contents:.cctor () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:37)
    5. Unity.LiveCapture.Editor.TakeRecorderEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:236)
    6. UnityEditor.InspectorWindow:RedrawFromNative ()
    7.  
     
  2. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    212
    Hi, we are preparing a fix for this one.

    Thanks for posting!
     
    cecarlsen likes this.
  3. Keepabee

    Keepabee

    Joined:
    Jul 12, 2012
    Posts:
    58
    Hi!

    Any workaround for this if we have custom PropertyDrawers or Editors trying to load these icons? Like a list of working icon names somewhere, so I could pick another icon and fix all PropertyDrawers and Editors with a placeholder or something?
     
    X2DGmDev likes this.