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Question Live Capture head rotation + Animator.SetLookAtPosition - incompatible?

Discussion in 'Virtual Production' started by dgoyette, Dec 1, 2023.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,204
    It seems that Live Capture's head position/rotation changes take place after the character's Animator has completed all of its processing. This means that if I'm using
    Animator.SetLookAtPosition
    to make the character's eyes look at a specific point, Live Capture will run after the eyes have adjusted their rotation, and the character will no longer be looking at the right place.

    Is there a way to get Live Capture to run before the Animator constraints kick in, so that I can use Animator.SetLookAtPosition for eye aiming along with Live Capture? How do you get the character's eyes to look at a specific point when using eye capture?