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Games Little noob game 1

Discussion in 'Works In Progress - Archive' started by iamthwee, Dec 2, 2019.

  1. iamthwee

    iamthwee

    Joined:
    Nov 27, 2015
    Posts:
    2,149
    Hey guys,

    Just working on a game for my sister's bf for xmas, it's gonna be like Star wars, but a bit simpler.

    Just gonna put together some quick concept art then decide how to proceed, this is for when I get my RTX 2080Ti card.

    This is a placeholder thread.

    Great site for concept art -> click

    Original Concept Art


    IDEA: It's gonna be like a Stars Wars 'Lost World', where you play as a protagonist Jedi, wandering through a forest met by Storm Troopers and prehistoric creatures, from another age.
    sw.jpg dino.jpg land.jpg

    To do
    -Prototype level (no textures just grid uv)
    -Prototype character and light saber actions
    -Prototype dinosaur - low poly rig untextures
    -Prototype scripting programming
    -Add textures (pbr)
    -VFX with shader graph (check out brackeys tutorial)
    -RTX goodness - specular, reflections, emissions, fog, SSS ->Not priority but heh

    TLDR; Don't fooking focus on graphics! Focus on mechanics!

     
    Last edited: Dec 25, 2019
  2. Serinx

    Serinx

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    TIL adding dinosaurs makes things simpler
     
    iamthwee likes this.
  3. BIGTIMEMASTER

    BIGTIMEMASTER

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    5,181
  4. iamthwee

    iamthwee

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    Thanks guys, as I await ma RTX 2080ti just wondering where to go with this. Not keen on modelling Rey from scratch, so prolly just use a placeholder. Luckily they got the unreal dude on sketch fab all rigged, so would just have to give him a lightsaber and animate, unity fps character ain't my cup-a-tea.

    Click me

    Got the ST just need to rig and retopo.

    pbr.jpg

    Now wondering what to do for the scenery, I gots me grasswald from blender, but there was a nice asset on Unity Asset stores. click me

    Also might need azure sky but will hold off till I do some RTX testing. Then I need to think of a music score and such.

    Also would like to play around with VFX + DOTS and push unity to the absolute limits. Let's see.
     
    Last edited: Dec 17, 2019
  5. iamthwee

    iamthwee

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    This is gunna be the base for the context / intro menu, still need to work on the GUI and health screen.

    ff.jpg

    sketchfab - >

    Thought this was useful for terrain tips

     
    Last edited: Dec 25, 2019
  6. iamthwee

    iamthwee

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    Controls - FYI rtx 2080ti hath arrived :D

    ff1.jpg
     
    Last edited: Dec 17, 2019
  7. iamthwee

    iamthwee

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    Fooling around with grasswald

    gaswald.jpg

    twigs.jpg
     
    Last edited: Dec 17, 2019
  8. iamthwee

    iamthwee

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    Rig test, next anima-shuns :D

    -Walk cycle
    -Run cycle
    -Jump
    -Light saber attack!



    follow this.


    shizzle I likes the look of.

     
    Last edited: Dec 18, 2019
  9. iamthwee

    iamthwee

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    walk cycle
    hey.gif
     
    eaque likes this.
  10. iamthwee

    iamthwee

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    More fooling around.

    stroll.jpg

    Time to get serious with some run animations next, best add the light saber to avoid duplicate animations. Or I just parent light saber to hand?
    Then idle, jump and combat. Then straight to prototyping levels.

    Just found a quad remesher for blender, looks decent should come in useful.

    Nope, almost all auto retopo tools are completely useless from my experience. Back to square one.

    https://exoside.com/quadremesher/

    And freepbr OC

    https://freepbr.com/

    In conjunction with armor paint.
     
    Last edited: Dec 20, 2019
  11. iamthwee

    iamthwee

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    Idle animation

    ff.gif
     
  12. iamthwee

    iamthwee

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    run test

    gg.gif

    using this [thanks seb]

     
  13. iamthwee

    iamthwee

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    And for the dinosaur, shizzle I would like to replicate.




    TBC...
     
    Last edited: Dec 19, 2019
  14. iamthwee

    iamthwee

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    Added light saber

    ls.jpg

    NB. to self stop pissing around with graphics.
     
    Last edited: Dec 19, 2019
  15. iamthwee

    iamthwee

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    Right just looked at what the workflow would be to get the dinosaur into a working prototype for unity engine and it's gonna be a pain. Either rethink if I wanna put in that work or scrap it...

    I'm gonna have to use this:
    The F2 addon is IMO the best.

     
    Last edited: Dec 20, 2019
  16. iamthwee

    iamthwee

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    Last edited: Dec 25, 2019
  17. iamthwee

    iamthwee

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    Not much progress, but managed to get run walk and idle animations work on side view. Very happy with the graphics quality RN.
    P.S Desktop needs tidying up.

    aa.jpg

    I wanna integrated a camera orbit script.

    And get started on prototyping gameplay with probuilder.
     
  18. iamthwee

    iamthwee

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    Quixel?

    So I recently signed up to unreal so I could try out quixel. The good news is you don't actually need unreal engine installed to log onto the website and download all the assets. However, you are explicitly NOT allowed to use these in anything other than unreal engine.

    My honest thoughts, I'm a bit underwhelmed. You have loads of textures but each take up at least 300MB and about 1min to download. Is it worth it? Honestly, I don't know what the hype is about.

    Anyway, here is a quick test with Quixel and grasswald. It looks nice but that's about it. Is it a game? No.

    quixel.jpg
     
    Last edited: Dec 25, 2019
  19. iamthwee

    iamthwee

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    I'm going to do one more graphics test with GPU VFX, then that's it, I swear, no more graphics test. And absolutely NOOOOOOO light mapping tests. I got caught up in that trap ages ago and swore never to go down that route again.
     
    Last edited: Dec 26, 2019
  20. iamthwee

    iamthwee

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    Prototyping phase.

    Why I use probuilder?
    Simple, you create unit blocks so you know your run jump speeds work properly. I don't use any fancy shapes or visuals. Real time lighting, 0 post effects - no distractions. If you can make a cube fun to play you got a game, then you can worry about swapping out the primitives for better models + PBR textures etc.

    fdsafdsa.jpg
     
    Last edited: Dec 26, 2019
  21. iamthwee

    iamthwee

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    Trying to complete my 3rd person controller by end of today and I'm dying LOL. Nothing out there is good.Either too complex and difficult to customize, and the standard assets fail with unity 2019.x.

    So hmm. If in doubt consult the wiki http://wiki.unity3d.com/index.php/Scripts/Controllers
     
    warthos3399 likes this.