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Little Heroes MEGA Pack. Customize your character now!

Discussion in 'Assets and Asset Store' started by Matthew-Mok, Jul 25, 2016.

  1. Meshtint

    Meshtint

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    City costumes work in progress! Uniforms! What kind of costumes will be useful for you?
     
  2. marmelunder

    marmelunder

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    Mar 28, 2018
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    Is this asset still beeing developed?
    I just purchased it and definantly like the work. I would love to have a "build/hammering", "saw", and "push button" animation.
     
    Meshtint likes this.
  3. Meshtint

    Meshtint

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    Yes we will continue to update the pack with new content :) We will put your suggestions on the request list! You might see them in the next update
     
  4. Meshtint

    Meshtint

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    LIMITED TIME SALE! 30% OFF now! Get customizable interiors + more at Unity Asset Store. Shop here

     
  5. Meshtint

    Meshtint

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    Updated CUSTOMIZABLE FANTASY BUILDINGS with new content! Get your update now!







    Release notes:

    1.5
    - Upgraded to Unity 2017.1.1
    - Removed standard package image effect
    - Replaced legacy image effect with Post Processing stack
    - Added FX snow
    - Edited demo scenes
    - Separated demo scenes
    - Checked 'Generate Light UV' for all meshes
    - Edit lights, mood and feel and generate lightmap for all demo scenes
    - Fixed magic potion bubble 's direction
    - Added glow to shrine's crystal
    - Adjusted lights's intensity
    - Change lighting mode in demo scenes to shadowmask
     
    hungrybelome likes this.
  6. Shinyclef

    Shinyclef

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    Nov 20, 2013
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    Bought this recently and have started integration. I second the above request for run backwards animation. My characters can move backwards as fast as they can forwards. Don't have an animation to deal with that currently :(.

    But otherwise I'm happy with the purchase so nice work.
     
    Meshtint likes this.
  7. Meshtint

    Meshtint

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    We will add that to the request list! :D
     
  8. Meshtint

    Meshtint

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    Update for 3D Mega Toon Series Battleground Forest is coming soon!

     
  9. Meshtint

    Meshtint

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    Toon Environment Pack, Battleground Forest and Hell updated! Unity has changed quite a bit for the last few versions. Especially camera effects. Therefore we have upgraded the following environment packs to make them easier to use in the later versions. Check out the release notes below!



    1.1
    - Upgrade project to Unity 2017.1.1
    - Rebake demo scene's lightmap
    - Removed legacy standard camera effect
    - Added post processing effect to demo scene
    - Adjusted lighting in demo scene
    - Changed to shadowmask
    - Added light probes to demo scene
    - Adjusted FX's material
    - Adjusted torch lighting intensity, Change no shadow to soft shadow
    - Removed spotlights from demo scene
    - Fixed seams on skybox


    1.2
    - Upgrade project to Unity 2017.1.1
    - Rebake demo scene's lightmap
    - Removed legacy standard camera effect
    - Added post processing effect to demo scene
    - Adjusted lighting in demo scene
    - Changed to shadowmask
    - Added light probes to demo scene
    - Adjusted FX's material
    - Removed demo scene 02
    - Added showcase scene



    1.3
    - Upgraded project to Unity 2017.1.1
    - Replaced legacy image effects with post processing stack.
    - Adjusted lighting and rebake lightmap
    - Removed Unity's water from demo scene
    - Modified demo scenes
    - Changed demo scene lighting mode to shadowmask
    - Adjusted tree color
    - Added new ocean
    - Added new ground meshes, ground grass, sand, stone and mud
    - Adjust lights 's intensity
    - Combined Demo scene 1 and 2 together.
    - Added light probes to demo scenes
    - Added pathes
    - Added 3 small rocks
    _ Added 1 new demo scene
    - Adjusted lily pad's color
    - Adjusted waterfall's color
    - Adjusted Grass purple's color
    - Added terrain demo scene
     
  10. Meshtint

    Meshtint

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    Updated Toon Desert Pack! Link to shop



    Release Notes
    1.1
    - Upgrade project to Unity 2017.1.1
    - Removed image effects and standard effects from package
    - Added post processing effect to demo scene
    - Adjusted demo scene lighting
    - Rebaked lightmap
    - Adjusted FBX setting to calculate tangent
    - Adjusted FX sand texture and material
    - Added ground mesh
    - Replaced terrain with ground mesh in demo scene
    - Added light probes to demo scene
     
  11. DGordon

    DGordon

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    Dec 8, 2013
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    427
    Heya,

    I was one of the people requesting robes a while back. Also, applied some normal mapping to the characters ... would be fun if you had some options to make them "wood", or "cardboard", etc. Plastic isn't always the look I want.

    Just saying thanks :).

     
  12. Meshtint

    Meshtint

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    Wow. This looks really good! It has this cardboard feel to it. Beautifully done!
     
  13. DGordon

    DGordon

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    Thanks. I will note that I the normal maps worked fine on the bodies, but the accessories (ie: hair, beard) did not have the uv mapping set up right for that. I had to use ProBuilder to redo the UVs ... it wasn't hard, but it's something that probably should be setup out of the box.
     
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  14. Meshtint

    Meshtint

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    Yes the hairs are not unwrapped because it's only using tint color in Unity. We will take note of it!
     
  15. Kesarium

    Kesarium

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    Dec 3, 2014
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    Some things that I'd find useful for LHMP would be:

    Animations:
    Gathering: Picking something out of the air (ie. grabbing an apple out of a tree).

    Fishing: Cast Line, Idle Fishing, Set Hook, Reeling in Fish, Pulling in Fish.

    Mining with Pickaxe.

    Chopping Tree down with Axe.

    Models:
    Fishing Pole.

    Magic Staff weapons.
    Magic Spell books.
     
  16. Meshtint

    Meshtint

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    Thanks for your suggestion. We will put it onto the request list :)
     
  17. Terry-K

    Terry-K

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    Jun 23, 2013
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    Do you have any plans for making 2D icons compatible with current equipment asset (MEGA Pack)?
    I'm sure it will boost up both icon and MEGA pack purchases. (Also I need those XD)
     
    Meshtint likes this.
  18. Meshtint

    Meshtint

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    Wow. That will be a lot of icons!
    How about making screenshots of the 3d prefabs and use them as icons?
     
  19. jagatai33

    jagatai33

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    Feb 2, 2016
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    164
    Hello,

    Im not much of an artist much less an animator, my main source for animations is the
    RPG Character Mecanim Animation Pack unfortunately when i apply (not all but i would say 90%) of those animations to either Orc/Pirate/Little Heroes MP they turn out very deformed, is there anything i can do or any documentation that i can read to help me make those animations more compatible with LHMP?

    Thanks,
    -J
     
  20. Meshtint

    Meshtint

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    Jan 11, 2017
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    Hi!

    Can you send some screenshots to our email so that we can take a look at the 'deformed' characters? It's a little tricky to assist you when we have not used RPG Character Mecanim Animation Pack before , but we will try our best to help :)
     
  21. Shinyclef

    Shinyclef

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    Nov 20, 2013
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    364
    Hello, can I add a request to your request list?

    Recently, I made good use of your new run backwards animation.My characters now look good moving backwards walking and running! I realised I had one missing piece though! Flying!

    May I request a flying backward animation?

    Been enjoying integrating the characters into my game recently. Would recommend product to others.
    upload_2018-9-28_16-59-50.png
     
  22. Shinyclef

    Shinyclef

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    I love your normal maps. Is thin a 'by hand' technique. Or do you have a repeatable process you use? I'm no artist by any means, but I'd love to learn about how you did the normal mapping.
     
  23. DGordon

    DGordon

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    Dec 8, 2013
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    I'm a programmer. Anything artistic I do, is probably just a mix-and-match of artistic things _other_ people do, heh. I found a cardboard normal map from another package and just used that. I had taken down a bunch of substancesource cardboards, and I think I found one from another package I had imported. Nothing magic ... I just tried a bunch of them until I found the right ones for the right models.

    Sorry I can't be of more help!
     
  24. Shinyclef

    Shinyclef

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    No problem. Even still, it's a very nice aesthetic.
     
  25. happydayss

    happydayss

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    Jun 13, 2017
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    8
    Hello, I love your guys assets and currently own two of them. I am running into a issue with the Pirates Mega Pack. I am updating a old project that I used it in and for some reason the animations don't work anymore. The animations give a warning about the Rig and that some bones being out of places and that they need to be fixed, unfortunately I don't know how to do that. I tried to reconfigure the model but to no success. I also tried to re-import the animations but again to no success. Any clue how to resolve this? The issue may be that it is out of date but i'm not sure. Version of Unity i'm using is 2018.2.0f2
     
  26. Calm

    Calm

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    Feb 11, 2014
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    Hello, I bought your little heroes mega pack. Does there exist a template for outlines of where the face, arm and leg textures are located?
     
  27. Meshtint

    Meshtint

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    Hi! Can you send the screenshots to our email? info(at)meshtint(dot)com
     
  28. Meshtint

    Meshtint

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    HI! Are you referring to the UV layout? Can you send your request via email? Thanks! info(at)meshtint(dot)com
     
  29. RealmOfFaith

    RealmOfFaith

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    Nov 25, 2016
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    3
    I just bought the little heros mega pack and with the way my game is how you wear the armor, you can't just attach a whole new body every time you want to wear a new armor, it just doesn't work that way because the players' body has a capsule collider on the pelvis that is referenced in the player script and it can't just be replaced with a whole new body each time you want to wear a new armor or the player script will lose it's reference to the capsule collider so please make 3D armor parts for both upper and lower body
     
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  30. Meshtint

    Meshtint

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    Jan 11, 2017
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    Hi! Thank you for your purchase! :)

    If you would like to change character's costume during gameplay, you can swap the material to change their costumes. There is no need to change the whole body mesh.

    We will put your suggestion on the request list. Thanks ! Great suggestion.
     
  31. unity_FiiXvQEfFEfGEw

    unity_FiiXvQEfFEfGEw

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    Hi, a fish animation along with a fish pole would be awesome! Fishing will fit in many game genre and shouldnt be hard to add.

    Thanks alot
     
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  32. Meshtint

    Meshtint

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    We will put your suggestion on the request list!
     
  33. RealmOfFaith

    RealmOfFaith

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    hello, would it be possible to make a chef hat?