I'm sure everyone has seen the demo of Little Big Planet for PS3 and if you haven't then you should check it out. I was wondering how this kind of character control could be done in Unity. Early Prototype http://www.gametrailers.com/umwatcher.php?id=49688 GDC Demonstration http://www.gametrailers.com/search.php?s=Little+Big+Planet&str_type=movies&ac=1 I am particularly interested in how they got the legs of the character to do the splits while standing on two separate objects and the grabing action. Is this done with some sort of Keyed ragdoll? Any general insight into how this may be accomplished would be greatly appreciated.