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Lite Version

Discussion in 'FPS.Sample Game' started by 99thmonkey, Dec 3, 2018.

  1. 99thmonkey

    99thmonkey

    Joined:
    Aug 10, 2012
    Posts:
    498
    Any chance of posting (on Github) a lite weight version which does not include any of the scenes or models? Also having it in it's own folder (like _FPSSample) so that all the assets are consolidated.

    I'm asking because it would be nice to have a "functionality only" version that is as up to date as the full version for download and use with my own game/experience. Plus having it in it's own main folder will help keep things tidy.

    Thanks for listening!
     
  2. KudoJimmy

    KudoJimmy

    Joined:
    Sep 6, 2017
    Posts:
    27
    Yes and it would reduce the size from 18 GB. I would love to download this but due to its size, there is no way I can do it.

    BTW: anybody has a Standalone version? I want to play and test it..
     
  3. HTMHell

    HTMHell

    Joined:
    Mar 30, 2015
    Posts:
    1
    +1
    It'll be great to have just the menu, and an option to create / join a server, to an empty scene (maybe just plane as a ground).

    That way we could easily use the net code, and create our own game.
     
  4. allenWTF

    allenWTF

    Joined:
    Mar 16, 2018
    Posts:
    3
    Totally agree! I would like to use only networking layer of FPS Sample project if this is possible ofc
     
  5. antey3064

    antey3064

    Joined:
    Mar 21, 2016
    Posts:
    6
    Totally agree!
     
  6. RGBKnights

    RGBKnights

    Joined:
    Mar 2, 2018
    Posts:
    1
    After a few days I was able to get a standalone build for Windows x64 you can download it from here. This was build using Unity 2018.3 beta 12 using the latest build of the FPS sample as of Dec 3rd.
     
  7. L_Vi

    L_Vi

    Joined:
    Mar 5, 2015
    Posts:
    7
    Totally agree with this. My first move after downloading the project was to tear it apart and start studying it from the ground up.
    Example...
    Bootstrapper.scene -> Game.cs -> GameDebug, Console, ConfigVar -> LevelManager -> *GameLoop

    My goal is to strip it down to functional bare bones and then start adding things back in from there.