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Lite Version

Discussion in 'FPS.Sample Game' started by 99thmonkey, Dec 3, 2018.

  1. 99thmonkey

    99thmonkey

    Joined:
    Aug 10, 2012
    Posts:
    525
    Any chance of posting (on Github) a lite weight version which does not include any of the scenes or models? Also having it in it's own folder (like _FPSSample) so that all the assets are consolidated.

    I'm asking because it would be nice to have a "functionality only" version that is as up to date as the full version for download and use with my own game/experience. Plus having it in it's own main folder will help keep things tidy.

    Thanks for listening!
     
    sjm-tech, musolo, PNUMIA-Rob and 5 others like this.
  2. KudoJimmy

    KudoJimmy

    Joined:
    Sep 6, 2017
    Posts:
    27
    Yes and it would reduce the size from 18 GB. I would love to download this but due to its size, there is no way I can do it.

    BTW: anybody has a Standalone version? I want to play and test it..
     
  3. HTMHell

    HTMHell

    Joined:
    Mar 30, 2015
    Posts:
    1
    +1
    It'll be great to have just the menu, and an option to create / join a server, to an empty scene (maybe just plane as a ground).

    That way we could easily use the net code, and create our own game.
     
  4. allenWTF

    allenWTF

    Joined:
    Mar 16, 2018
    Posts:
    7
    Totally agree! I would like to use only networking layer of FPS Sample project if this is possible ofc
     
  5. antey3064

    antey3064

    Joined:
    Mar 21, 2016
    Posts:
    15
    Totally agree!
     
  6. L_Vi

    L_Vi

    Joined:
    Mar 5, 2015
    Posts:
    9
    Totally agree with this. My first move after downloading the project was to tear it apart and start studying it from the ground up.
    Example...
    Bootstrapper.scene -> Game.cs -> GameDebug, Console, ConfigVar -> LevelManager -> *GameLoop

    My goal is to strip it down to functional bare bones and then start adding things back in from there.
     
  7. Jesus

    Jesus

    Joined:
    Jul 12, 2010
    Posts:
    494
    100% agree too.

    While it's great that they're showing off some nice art assets, the example projects should be much simpler and smaller to use if you don't want the whole thing.

    A Lite Pack weighing in at the 500MB to 1GB range with a lobby + 2 simple levels + 4 characters all at low-ish resolution (LOD1 + <2k textures), and an optional HD version at the current ~20-40GB size would be the way to go.

    Even if you strip down a lot of things from a project after you download it, the Library folder seems to just keep swelling over time anyway so that bloats up horribly.
     
  8. Que

    Que

    Joined:
    Mar 14, 2014
    Posts:
    135
    FYI
    There are smaller packages for you to try. This is not the first free project provided by Unity3D.
    Check it out here.
    https://unity3d.com/learn
     
  9. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,228
  10. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    10,064
    LOL.

    * Unity does not provide real-life examples, only tutorial-like small examples or demos
    - why Unity does not work on real games which can be dismantled so we can learn from the project?

    * Unity starts to work on a real example with all the bells and whistles
    - why Unity provide full game slice example, they should provide small tutorial-like examples!

    Well...they don't have a hat at the moment.
     
    keeponshading likes this.