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Question Lit Shader Graph - Mip Map?

Discussion in 'Getting Started' started by JKB55406, Feb 4, 2022.

  1. JKB55406

    JKB55406

    Joined:
    Dec 22, 2021
    Posts:
    5
    This Lit Shader Graph material I created has more “chatter” or “noise” in it than the Standard Material.

    • · The same texture maps for base map & normal maps for both materials (I have images of material setups below)
    • · I can see the standard material (on the left) mip map while I never see the Lit Shader material (on the right) mip map. I'm guessing that is the cause of the "chatter".
    • · I have a large ambient occlusion map, that is used across multiple materials, in the Lit Shader. That’s why I’d like to use that material.

    Any Ideas how I might resolve this issue?

    Thanks!
     

    Attached Files: