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ProBuilder List of Tutorials, Guides, Etc for ProBuilder / ProGrids / Polybrush - submit your own!

Discussion in 'World Building' started by gabrielw_unity, Jan 3, 2019.

  1. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    308
    Are you looking for where to get started with the great world building and level design tools that are ProBuilder, ProGrids, and PolyBrush? Well, look no further! Below are some of the best places to help you design, prototype and rapidly playtest your levels right in Unity.

    Submitting New Resources
    If you've seen a community tutorial, resource or FAQ for any of these tools, please post a link and info here, thanks very much! I'll add it to the official list in this post, and you'll gain something like everlasting immortality :)

    Important Note: any non-resource posts will be deleted, we want to keep this thread super clear for new users to follow and learn from, thanks for your cooperation!

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    ProBuilder
    ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed. ProBuilder lets you quickly prototype structures, complex terrain features, vehicles, and weapons; or lets you make custom collision geometry, trigger zones, or navmeshes.

    The ProBuilder documentation contains not only pesky words and stuff, but also full demo videos for each and every function! Check it out here: procore3d.com/probuilder/docs



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    ProGrids
    ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.

    ProGrids documentation: procore3d.com/progrids/docs



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    PolyBrush
    Polybrush enables you to blend textures and colors, sculpt meshes directly in the Unity editor. Polybrush is in beta, and just got a new feature in its latest iteration, it now allows to scatter objects in the world with highly customizable brushes.

    Polybrush documentation: procore3d.com/docs/polybrush



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    Tutorials

    Videos

    Building Structures with Interior and Exterior
    Greyboxing an Interior FPS Level
    Simple Texturing with AutoUVs
    Advanced Texturing with Manual UVs

    Text and Image

    Greyboxing a Radar Dish
    Building a Structure with Interior and Exterior