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LIQUIDUM PRO v1.6.x - Unity Asset

Discussion in 'Assets and Asset Store' started by WILEz1975, Aug 31, 2014.

  1. WILEz1975

    WILEz1975

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    [​IMG]
     
    Last edited: May 10, 2017
    Crossway, ftejada, schmosef and 2 others like this.
  2. WILEz1975

    WILEz1975

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    [​IMG]
    New features, coming soon...
     
    Crossway, ftejada, iddqd and 5 others like this.
  3. undred

    undred

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    Hi !
    Is liquidium available on Unity 5.6 ?
    Thanks you :)
     
  4. Crossway

    Crossway

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    Thanks man, please keep this up to date. I'm going to use this asset too.
     
  5. Crossway

    Crossway

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    Everything is cool except performance! After enabling rain emitter my frames drops from 100 to 50! is there a way for a better result?
     
    Last edited: Jun 5, 2017
    magique and ftejada like this.
  6. thiruda

    thiruda

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    GameObject Liquidum.LiquidumScript.TheCam{ get; set; }

    im getting the errror : Assets/LIQUIDUM/Data/Scripts/LiquidumRainEmitter.cs(28,25): error CS0538: The type `Liquidum' in explicit interface declaration is not an interface
    How do I fix this?
     
  7. WILEz1975

    WILEz1975

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    What version of Unity? When did you import the asset into unity, did it automatically update the code? Liquidum version?
     
  8. magique

    magique

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    I see the new version of LIQUIDUM has been released with the new wetness effect and some other features. I'll definitely give this new version a try. All the new stuff sounds great.
     
    ftejada likes this.
  9. ftejada

    ftejada

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    Hi @WILEz1975


    @WILEz1975 or @magique Could you put some video with the tests of these new features of the latest version


    I love this asset but I have some doubts before buying ...

    1) How the new features work. Can you choose the objects that we want to be affected by the Liquidum Rain?

    2) and if it works well with Unity 2017

    3) how performance goes. Can you show some demo with the 2017 Unity versions?



    regards
     
  10. magique

    magique

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    I haven't tried it yet, but I might be able to give it a try later today in 2017. If I do, I'll post back here with my thoughts. I can't guarantee a video though since I'm pretty busy with another project.
     
    ftejada likes this.
  11. magique

    magique

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    The wetness effect worked really well for me except for one case. I only had to add the object to a list in the LIQUIDUM main component and it added the rain wetness effect. As easy as can be. Unfortunately, it didn't work when I tried to use it on a skinned mesh renderer even though it has a Standard material applied. I thought the only requirement was it must use the Standard shader, but there must be something else there as well. Perhaps this will be added in the future.

    I tried with the latest 2017 and it worked perfectly. The only thing I had to do to get the demo scenes running was to import the Legacy Image Effects package, which are used by the asset.

    Performance looked good for me. I didn't see much difference whether the demo was raining and wetness was applied and when nothing was going on. Maybe ~5 fps if any difference. I have a Geforce GTX 1060 card.
     
    ftejada and hopeful like this.
  12. ksam2

    ksam2

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    It is the best rain and snow asset I ever seen. just performance doesn't looks good for me. if it was possible to make performance a bit better that would be cool.
     
    ftejada likes this.
  13. ftejada

    ftejada

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    +10 :)
     
  14. WILEz1975

    WILEz1975

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    The fact is that Liquidum has a total control of the effects, even of each drop. This involves calculating the movement and appearance of each element.
    But, I could make a lite version, suitable for mobile devices.
     
    SpaceRay likes this.
  15. magique

    magique

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    A mobile version would be great. What about doing effects on the GPU to improve performance? PA Particle Field asset does an amazing job at GPU particles. Maybe something like that.
     
    SpaceRay and ftejada like this.
  16. WILEz1975

    WILEz1975

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    First of all, change shaders. For the mobile version they would be lighter.
    And change "approach", with a global management and not for every single drop ...
     
  17. magique

    magique

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    @WILEz1975 Do you have any plans to address the wetness issue with skinned meshes? The effect works great on static meshes, but not on character models and that would be a great addition.

    Also, any word on the mobile version?
     
    ftejada likes this.
  18. WILEz1975

    WILEz1975

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    I'm updating right now (for Unity 2017 2) including skinned meshes. But according to my tests the effect already works with skinned meshes. What problem did you have?
    For the mobile version it will take a little longer.

    EDIT:
    True ... the script looks for a Mesh Renderer and not a Skinned Mesh Renderer. Now I fix it.
     
    Last edited: Oct 27, 2017
    ftejada and hopeful like this.
  19. magique

    magique

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    Awesome. I look forward to that.

    Thanks for the update.
     
  20. WILEz1975

    WILEz1975

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  21. magique

    magique

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    Fantastic!
     
  22. magique

    magique

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    Just a thought. Will we be able to control the wetness independent of the weather? It would be nice to use this wetness on characters when they swim in water too.
     
    ftejada likes this.
  23. WILEz1975

    WILEz1975

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    Exact. The project would be that. Not only it influenced by the rain but also the entry into the water.
     
  24. magique

    magique

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    @WILEz1975 I can't get the effect to turn off where you see water cascading down the camera. I don't mind the trail drops, but I don't want the cascading water. I tried turning off pretty much every setting in the LIQUIDUM prefab, but nothing seems to work.

    [EDIT]
    I found it. It was the Additional Distortion settings.
     
    hopeful likes this.
  25. magique

    magique

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    However, I can't figure out how to turn off the gray streaks I see on the camera.

    upload_2017-10-28_11-17-1.png

    I'd like to turn that off if possible.

    [EDIT]
    D'oh! Found it. Static setting.
     
    WILEz1975 and hopeful like this.
  26. WILEz1975

    WILEz1975

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    ah great;)
     
  27. WILEz1975

    WILEz1975

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  28. SpaceRay

    SpaceRay

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    I own already Liquidum and think is awesome and amazing great effect of realistic rain and like it much, BUT the big problem I have is that I can not use it because I am making mobile games, and it seems that is not optimised for mobile, and would be really great and useful to use this beauty of asset in mobile too.
     
  29. WILEz1975

    WILEz1975

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    I'll try. Surely it will be "conceptually" different. I can not use the same calculations system of mobile.
    But something I invent it. ;-)
     
  30. magique

    magique

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    @WILEz1975 I've been chatting with @AdamGoodrich , the developer of Gaia and other products, and we got to talking about his new open source World Manager API. He said he'd be willing to chat with asset authors on Skype to help them integrate their products. I think LIQUIDUM would benefit from this WAPI integration. Basically, it's a lightweight API that makes integrations with time of day and weather assets very easy. I was wondering if you'd be willing to tackle that for addition to LIQUIDUM?
     
    lawsochi likes this.
  31. WILEz1975

    WILEz1975

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    I think it's a good idea.
    It is to be considered that I have really little time. I need to update Liquidum, create a mobile version, create a stand-alone version of the Wet/Dry effect, and complete the mobile game (OKY) I'm developing. A lot of things. o_O
    But if this is an easy and fast thing, you could talk about it.
     
  32. magique

    magique

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    I understand. I think it's probably a fairly quick and easy thing to do, especially by you who wrote LIQUIDUM. However, if nothing else I'll tackle it myself at some point, but it'll just take longer.
     
  33. magique

    magique

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    I just wanted to report that LIQUIDUM doesn't play nicely with Hydroform Ocean. Without LIQUIDUM the ocean is visible.

    upload_2017-10-31_14-34-42.png

    But with it on, the ocean disappears.

    upload_2017-10-31_14-35-2.png
     
  34. WILEz1975

    WILEz1975

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    A strange thing. Liquidum affects only the camera, should not hide anything. To know what happens I should test it with that shader.
     
  35. WILEz1975

    WILEz1975

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    Wet&Dry on water
     
    ftejada likes this.
  36. magique

    magique

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    Yeah, it's weird. It definitely has to do with the camera effects though. If I turn that part off in the hierarchy then the ocean becomes visible again.
     
  37. lawsochi

    lawsochi

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    Hi, I have a question, what decision did you take to integrate with the World Manager API? this is a very big undertaking, can be very useful for everyone. (why this did not make Unity an open question ....). Thank you.