Search Unity

  1. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  2. Unity 2017.2 is now released.
    Dismiss Notice
  3. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  4. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  6. Unity 2017.3 beta is now available for download.
    Dismiss Notice

LIQUIDUM PRO v1.6.x - Unity Asset

Discussion in 'Assets and Asset Store' started by WILEz1975, Aug 31, 2014.

  1. WILEz1975

    WILEz1975

    Joined:
    Mar 23, 2013
    Posts:
    230
    [​IMG]
     
    Last edited: May 10, 2017
    Crossway, ftejada, schmosef and 2 others like this.
  2. WILEz1975

    WILEz1975

    Joined:
    Mar 23, 2013
    Posts:
    230
    [​IMG]
    New features, coming soon...
     
    Crossway, ftejada, iddqd and 5 others like this.
  3. undred

    undred

    Joined:
    Mar 2, 2016
    Posts:
    3
    Hi !
    Is liquidium available on Unity 5.6 ?
    Thanks you :)
     
  4. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    261
    Thanks man, please keep this up to date. I'm going to use this asset too.
     
  5. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    261
    Everything is cool except performance! After enabling rain emitter my frames drops from 100 to 50! is there a way for a better result?
     
    Last edited: Jun 5, 2017
    magique and ftejada like this.
  6. thiruda

    thiruda

    Joined:
    Jul 7, 2015
    Posts:
    2
    GameObject Liquidum.LiquidumScript.TheCam{ get; set; }

    im getting the errror : Assets/LIQUIDUM/Data/Scripts/LiquidumRainEmitter.cs(28,25): error CS0538: The type `Liquidum' in explicit interface declaration is not an interface
    How do I fix this?
     
  7. WILEz1975

    WILEz1975

    Joined:
    Mar 23, 2013
    Posts:
    230
    What version of Unity? When did you import the asset into unity, did it automatically update the code? Liquidum version?
     
  8. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    2,282
    I see the new version of LIQUIDUM has been released with the new wetness effect and some other features. I'll definitely give this new version a try. All the new stuff sounds great.
     
    ftejada likes this.
  9. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    325
    Hi @WILEz1975


    @WILEz1975 or @magique Could you put some video with the tests of these new features of the latest version


    I love this asset but I have some doubts before buying ...

    1) How the new features work. Can you choose the objects that we want to be affected by the Liquidum Rain?

    2) and if it works well with Unity 2017

    3) how performance goes. Can you show some demo with the 2017 Unity versions?



    regards
     
  10. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    2,282
    I haven't tried it yet, but I might be able to give it a try later today in 2017. If I do, I'll post back here with my thoughts. I can't guarantee a video though since I'm pretty busy with another project.
     
    ftejada likes this.
  11. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    2,282
    The wetness effect worked really well for me except for one case. I only had to add the object to a list in the LIQUIDUM main component and it added the rain wetness effect. As easy as can be. Unfortunately, it didn't work when I tried to use it on a skinned mesh renderer even though it has a Standard material applied. I thought the only requirement was it must use the Standard shader, but there must be something else there as well. Perhaps this will be added in the future.

    I tried with the latest 2017 and it worked perfectly. The only thing I had to do to get the demo scenes running was to import the Legacy Image Effects package, which are used by the asset.

    Performance looked good for me. I didn't see much difference whether the demo was raining and wetness was applied and when nothing was going on. Maybe ~5 fps if any difference. I have a Geforce GTX 1060 card.
     
    ftejada and hopeful like this.
  12. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    861
    It is the best rain and snow asset I ever seen. just performance doesn't looks good for me. if it was possible to make performance a bit better that would be cool.
     
    ftejada likes this.
  13. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    325
    +10 :)
     
  14. WILEz1975

    WILEz1975

    Joined:
    Mar 23, 2013
    Posts:
    230
    The fact is that Liquidum has a total control of the effects, even of each drop. This involves calculating the movement and appearance of each element.
    But, I could make a lite version, suitable for mobile devices.
     
  15. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    2,282
    A mobile version would be great. What about doing effects on the GPU to improve performance? PA Particle Field asset does an amazing job at GPU particles. Maybe something like that.
     
    ftejada likes this.
  16. WILEz1975

    WILEz1975

    Joined:
    Mar 23, 2013
    Posts:
    230
    First of all, change shaders. For the mobile version they would be lighter.
    And change "approach", with a global management and not for every single drop ...