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Lip Sync demo

Discussion in 'Works In Progress - Archive' started by DaveA, Apr 6, 2012.

?

What's lip sync worth to you?

  1. I would pay well for this

    17 vote(s)
    15.3%
  2. I would pay a little for this

    32 vote(s)
    28.8%
  3. I would get it only if it's free

    36 vote(s)
    32.4%
  4. I would get this free, but would pay for advanced features

    26 vote(s)
    23.4%
  1. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
  2. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    Cool, seems to be very easy to use. If i would make a game that could use this system, i would pay for it probably.
     
  3. umauj

    umauj

    Joined:
    Nov 20, 2011
    Posts:
    80
    I was hoping someone would finally implement such a system. I'd definitely pay something for it, but for that it will have to be more sophisticated though. Keep the work up!
     
  4. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Thanks for the feedback so far. I'm thinking that what you see here would be free or very cheap, say 2 or 5 bucks, and a more sophisticated 'pro' version with phoneme support et al for more money. BTW This all works with Indie as well as Pro, mobile etc.
     
  5. RayWolf

    RayWolf

    Joined:
    Mar 24, 2012
    Posts:
    87
    Thi is very usefull and I surely pay for it when it comes out. Hopefully soon! Even a simple version without supporting morphtargets would be great. Or is there already one to download / buy? The scale/rotate thingy? Would love to see my voice overs be spoken bei my toony chars ingame!!!!

    regards,
    Ray
     
  6. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Ready for beta testing. RayWolf, anyone else, free to you IF you give me constructive feedback. Let me know if you're interested.
     
  7. Ch123ad

    Ch123ad

    Joined:
    Jan 15, 2012
    Posts:
    53
    It actually looks good even though it might need a little work, but this will certainly take the stress out of having to do it all manual. I am not going to lie it does need a little work but I am very impress I might buy it when it comes out. A small demo for users should be handed out just so they can test it on their own, but I am impressed :)
     
  8. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Thanks Ch123ad. Well that's the kind of thing I need to hear, do you have some specific recommendations of what it needs? I'm working on a tutorial video if that might help. You can set the amount of movement based on audio with a simple scaling factor, maybe that needs tweaking? Anyway, if you would like to beta test it, I'd be happy to send you the package.
     
  9. Ch123ad

    Ch123ad

    Joined:
    Jan 15, 2012
    Posts:
    53
    What I recommend is having a system which will track the length of the audio and set it on the movement of the "mouth." That's one thing it needs, I haven't tested it so is hard to see what it actually has or needs, but if you want I can tested and get back to you.
     
  10. tzvier

    tzvier

    Joined:
    May 20, 2010
    Posts:
    355
    Looks like a good start. I would love to have access to such an asset. Of course phoneme support is huge for this, but with regard to what you have so far, it looks a little vibrate-y. I feel like I can see the sound waves coming out of the mouths. They jitter when they shouldn't. I think smoothing out the movements would be really helpful.
     
  11. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Thanks tzvier. I will add a filter parameter for such smoothing. If you message me your email addresses I'll send you a package to try.
     
  12. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Ok I added a filter and a little UI to adjust it. Please take another look and see if this is more appealing. Thanks.
     
  13. tzvier

    tzvier

    Joined:
    May 20, 2010
    Posts:
    355
    Nice update. It's looks much better with filtering set to "normal" and I think having the variable speeds is a great idea. If it's just one float variable, maybe having a slider instead of buttons? If it's more complicated than that, the buttons work well enough. I could definitely see this as a functional solution now. Looking forward to phonemes too!
     
  14. flayrah

    flayrah

    Joined:
    Mar 13, 2013
    Posts:
    1
    Am VERY interested in this for an educational program I'm working on. Sent you PM, please LMK, thanks
     
  15. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    Hey all, it's finally up in the Asset Store. Thanks for the tips and feedback. I'll be updating it too.