Search Unity

Linux builds not running

Discussion in 'Linux' started by Deleted User, Sep 30, 2017.

  1. Deleted User

    Deleted User

    Guest

    I've built my game for Linux, but when I execute it, nothing happens. When I execute it through the terminal, I get the error:
    This persists even in an empty project. I can post the full output if necessary.
     
  2. Alesk

    Alesk

    Joined:
    Jul 15, 2010
    Posts:
    340
    Last edited: Oct 2, 2017
  3. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Please file a bug report with your player log attached.
     
  4. Deleted User

    Deleted User

    Guest

    Bug report submitted with case number 956475.
     
  5. Pierro

    Pierro

    Joined:
    Jun 2, 2015
    Posts:
    2
    I have the same issue
     
  6. Paradoks

    Paradoks

    Joined:
    Oct 13, 2009
    Posts:
    436
    Is this fixed ?
    Looks like i got the same bug on 2017.4.3.f1
     
  7. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    This should be fixed for 2017.4 - are you getting the same stack trace with FT_OpenFace etc.?
     
  8. truefx001

    truefx001

    Joined:
    Jan 30, 2013
    Posts:
    132
    @Tak I get the same SIGABRT error at start of my game in Linux
    Native stacktrace: /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7ff0cd2ca43a] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] /lib64/libc.so.6(gsignal+0x10b) [0x7ff0d4c9fbab] /lib64/libc.so.6(abort+0x150) [0x7ff0d4ca1390] ./SAS.x86_64() [0x9e729b] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7ff0cd30ac70] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7ff0cd26913e] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] ./SAS.x86_64() [0x8b3170] ./SAS.x86_64() [0x879287] ./SAS.x86_64() [0x87db36] ./SAS.x86_64() [0x879033] ./SAS.x86_64() [0x7e55d1] ./SAS.x86_64() [0x81b542] ./SAS.x86_64() [0x45fa2a] /lib64/libc.so.6(__libc_start_main+0xe6) [0x7ff0d4c8ae76] ./SAS.x86_64() [0x46d4e8] Debug info from gdb: I refuse to debug myself! No threads. ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted

    Does the Linux computer have to install Monodevelop maybe? My Unity version is 2017.4.22f1 and I build a 64bit linux version, the windows version of the game works without issues.
     
    Last edited: May 13, 2019
    HZ51 likes this.