I've built my game for Linux, but when I execute it, nothing happens. When I execute it through the terminal, I get the error: This persists even in an empty project. I can post the full output if necessary.
Same problem for me Looks like we have an other one here : https://forum.unity.com/threads/2017-3-0b1-linux-standalone-project-crashes-on-init.498231/
@Tak I get the same SIGABRT error at start of my game in Linux Native stacktrace: /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7ff0cd2ca43a] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] /lib64/libc.so.6(gsignal+0x10b) [0x7ff0d4c9fbab] /lib64/libc.so.6(abort+0x150) [0x7ff0d4ca1390] ./SAS.x86_64() [0x9e729b] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7ff0cd30ac70] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7ff0cd26913e] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] ./SAS.x86_64() [0x8b3170] ./SAS.x86_64() [0x879287] ./SAS.x86_64() [0x87db36] ./SAS.x86_64() [0x879033] ./SAS.x86_64() [0x7e55d1] ./SAS.x86_64() [0x81b542] ./SAS.x86_64() [0x45fa2a] /lib64/libc.so.6(__libc_start_main+0xe6) [0x7ff0d4c8ae76] ./SAS.x86_64() [0x46d4e8] Debug info from gdb: I refuse to debug myself! No threads. ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Does the Linux computer have to install Monodevelop maybe? My Unity version is 2017.4.22f1 and I build a 64bit linux version, the windows version of the game works without issues.