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Linux build of game keeps crashing

Discussion in 'Linux' started by jmeyersden, Aug 18, 2016.

  1. jmeyersden

    jmeyersden

    Joined:
    Aug 18, 2016
    Posts:
    1
    Hi there! I am an indie developer at a small studio working on porting the windows version of our game onto Linux. Unfortunately, I do not have a lot of experience with Linux, and when the build I'm working on keeps crashing after launch I do not know exactly what is wrong.

    Here are the specifications of my machine and operating system:
    Computer:
    Processor - 4x Intel(R) Core(TM) i5 CPU M 460 @2.53GHz
    Memory - 3829 MB (940 MB used)
    Operating System - Ubuntu 16.04.1 LTS

    Display:
    Resolution - 2390x768 pixels
    OpenGL Renderer - Mesa DRI Intel(R) Ironlake Mobile
    X11 Ventor - The X.Org Foundation​

    Attached is the Player.log crash information.

    I think that my OpenGL drivers are up to date (when I tried to update them the intel integrated graphics updater said that they were up to date), so I do not know why my shaders are not compiling, among other problems in the build. If anyone can help me get a clue on where to start, that would be awesome.
     

    Attached Files:

  2. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    It looks as though your gpu/drivers don't support our OpenGL core renderer: "PlayerInitEngineGraphics: GPU not supported; OpenGL 3.2 is required."

    You can force the legacy renderer on your machine by launching the player with -force-opengl , or you can make the legacy renderer the default in your player build settings.