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LINUX build APK to Google Play no longer work

Discussion in 'Editor & General Support' started by SilverSnakeGames, Jan 20, 2020.

  1. SilverSnakeGames

    SilverSnakeGames

    Joined:
    Jan 14, 2019
    Posts:
    3
    i have linux with the unity Hub, i tested several versions...
    i can't create APK 64 bits (Google Play only will accept 64 bits apk now).

    When i try to make the APK file i have several error on the Build.. (even with empty project)
    at first it say don't find JDK (was installed with the Hub)...
    i make it work using chmod to the folder...
    THen.. it not reconize SDK ...(as well, was installed with hub).
    i download SDK from Android Studio and use that folder.. i work..
    Then don't reconize NDK (too, was installed with the hub)
    i copy all files from NDK/android-ndk-**/ to NDK/
    Well. it work... start to build...
    BUT when it will finish i get this error..
    i am using Linux.. soo when i try to run il2cpp.EXE don't work..... (obviusly)

    There is a way to do it? or i have to switch to Windows every time i have to compile new version ?

    THANKS FOR YOUR HELP
    P.S: Sorry if this thread should go other sub-forum

    Code (CSharp):
    1. Failed running /home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/home/UNITY/Projects/test2/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/home/UNITY/Projects/test2/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="/home/sebastian/Unity/2019.3.0f5/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/home/UNITY/Projects/test2/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput"
    2.  
    3. stdout:
    4. Building libil2cpp.so with AndroidToolChain
    5.     Output directory: /home/UNITY/Projects/test2/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
    6.     Cache directory: /home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
    7. il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/xxHash" -I"/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppMetadataUsage.c" -o "/home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0EE85185DAE81D2467BA55366004C63C.o"', CurrentDirectory='', Native error= Access denied
    8.  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    9.  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    10.  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    11.  at Unity.IL2CPP.Shell.Execute (Unity.IL2CPP.Shell+ExecuteArgs executeArgs, Unity.IL2CPP.Shell+IExecuteController controller) [0x000d6] in <8051fc7b7def43668b61c2a73813b907>:0
    12.  at Unity.IL2CPP.Building.BuildShell.Execute (Unity.IL2CPP.Shell+ExecuteArgs args) [0x00027] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    13.  at Unity.IL2CPP.Building.CompilationInvocation.Execute () [0x00007] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    14.  at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.IntermediateObjectFileCompilationData data) [0x00053] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    15.  at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[D,T].<>m__0 (System.Object o) [0x00032] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    16.   --- End of inner exception stack trace ---
    17.  at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T] (D[] data, System.Func`2[T,TResult] action) [0x00118] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    18.  at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x0015b] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    19.  at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00206] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    20.  at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    21.  at il2cpp.Program.DoRun (System.String[] args, System.Collections.Generic.List`1[T] foundAssemblies) [0x005b5] in <b2a2e6a90711435a98a53b1506c78efc>:0
    22.  at il2cpp.Program.Run (System.String[] args, System.Boolean setInvariantCulture) [0x00042] in <b2a2e6a90711435a98a53b1506c78efc>:0
    23.  at il2cpp.Program.Main (System.String[] args) [0x00002] in <b2a2e6a90711435a98a53b1506c78efc>:0
    24. ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/xxHash" -I"/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppMetadataUsage.c" -o "/home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0EE85185DAE81D2467BA55366004C63C.o"', CurrentDirectory='', Native error= Access denied
    25.  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    26.  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    27.  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    28.  at Unity.IL2CPP.Shell.Execute (Unity.IL2CPP.Shell+ExecuteArgs executeArgs, Unity.IL2CPP.Shell+IExecuteController controller) [0x000d6] in <8051fc7b7def43668b61c2a73813b907>:0
    29.  at Unity.IL2CPP.Building.BuildShell.Execute (Unity.IL2CPP.Shell+ExecuteArgs args) [0x00027] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    30.  at Unity.IL2CPP.Building.CompilationInvocation.Execute () [0x00007] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    31.  at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.IntermediateObjectFileCompilationData data) [0x00053] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    32.  at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[D,T].<>m__0 (System.Object o) [0x00032] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0 <---
    33.  
    34. ---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/xxHash" -I"/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput/mscorlib11.cpp" -o "/home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/63EE8D1C577D26BED0D8C96F7A51C079.o"', CurrentDirectory='', Native error= Access denied
    35.  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    36.  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    37.  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    38.  at Unity.IL2CPP.Shell.Execute (Unity.IL2CPP.Shell+ExecuteArgs executeArgs, Unity.IL2CPP.Shell+IExecuteController controller) [0x000d6] in <8051fc7b7def43668b61c2a73813b907>:0
    39.  at Unity.IL2CPP.Building.BuildShell.Execute (Unity.IL2CPP.Shell+ExecuteArgs args) [0x00027] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    40.  at Unity.IL2CPP.Building.CompilationInvocation.Execute () [0x00007] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    41.  at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.IntermediateObjectFileCompilationData data) [0x00053] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    42.  at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[D,T].<>m__0 (System.Object o) [0x00032] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0 <---
    43.  
    44. ---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/xxHash" -I"/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput/mscorlib4.cpp" -o "/home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7B5C8207D74EBCFE92AD2A1A79802A4E.o"', CurrentDirectory='', Native error= Access denied
    45.  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    46.  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    47.  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    48.  at Unity.IL2CPP.Shell.Execute (Unity.IL2CPP.Shell+ExecuteArgs executeArgs, Unity.IL2CPP.Shell+IExecuteController controller) [0x000d6] in <8051fc7b7def43668b61c2a73813b907>:0
    49.  at Unity.IL2CPP.Building.BuildShell.Execute (Unity.IL2CPP.Shell+ExecuteArgs args) [0x00027] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    50.  at Unity.IL2CPP.Building.CompilationInvocation.Execute () [0x00007] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    51.  at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.IntermediateObjectFileCompilationData data) [0x00053] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    52.  at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[D,T].<>m__0 (System.Object o) [0x00032] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0 <---
    53.  
    54. ---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/libil2cpp" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/sebastian/Unity/2019.3.0f5/Editor/Data/il2cpp/external/xxHash" -I"/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/home/UNITY/Projects/test2/Temp/StagingArea/Il2Cpp/il2cppOutput/mscorlib3.cpp" -o "/home/UNITY/Projects/test2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CBB481C10EB0E2BCA70BAB68B3C2E090.o"', CurrentDirectory='', Native error= Access denied
    55.  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    56.  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    57.  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    58.  at Unity.IL2CPP.Shell.Execute (Unity.IL2CPP.Shell+ExecuteArgs executeArgs, Unity.IL2CPP.Shell+IExecuteController controller) [0x000d6] in <8051fc7b7def43668b61c2a73813b907>:0
    59.  at Unity.IL2CPP.Building.BuildShell.Execute (Unity.IL2CPP.Shell+ExecuteArgs args) [0x00027] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    60.  at Unity.IL2CPP.Building.CompilationInvocation.Execute () [0x00007] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    61.  at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.IntermediateObjectFileCompilationData data) [0x00053] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0
    62.  at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[D,T].<>m__0 (System.Object o) [0x00032] in <b0aa0abe54cf47aa8bfcecdbd7a9dd92>:0 <---
    63.  
    64. ---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/sebastian/Unity/2019.3.0f5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang', CommandLine='-DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLI<message truncated>
    SOLVED:
    I download the exact version of NDK
    i give it permissions (chmod 777 NDK/* -Rf)
     
    Last edited: Jan 21, 2020