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TextMesh Pro Linked Text Mesh Pro does not update its dimensions correctly.

Discussion in 'UGUI & TextMesh Pro' started by Asusralis, Sep 28, 2018.

  1. Asusralis

    Asusralis

    Joined:
    Oct 27, 2016
    Posts:
    11
    2018.2.10f1. I've included a scene that shows the problem. I'm trying to wrap text around an image, so I decided to use a linked Text Mesh Pro. When the top component overflows, the bottom should pick it up. The problem is that when it's in a vertical layout the bottom text doesn't update its height to the text it contains.
     

    Attached Files:

    Last edited: Sep 29, 2018
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    5,592
    I'll try taking a look over the weekend but I am pretty sure using Layout components would linked text would confuse / trip up the whole thing.
     
  3. Asusralis

    Asusralis

    Joined:
    Oct 27, 2016
    Posts:
    11
    Wouldn't the intended behavior be to have the linked text mesh pro calculate its bounds based off of the characters that overflowed into it?

    If this isn't the case, is there a better way to wrap text around an image inside a layout?

    Thanks for your help.
     
  4. Asusralis

    Asusralis

    Joined:
    Oct 27, 2016
    Posts:
    11
    Is there any word on this?
     
  5. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    5,592
    Still trying to get there.

    Against deadline for new shinny feature to be shown at Unite in LA.
     
  6. Asusralis

    Asusralis

    Joined:
    Oct 27, 2016
    Posts:
    11
    Ok :) Take your time.
     
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