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Link the asset bundle manifest to the build pipeline automatically?

Discussion in 'Asset Bundles' started by Ender_7, Aug 26, 2019.

  1. Ender_7


    Nov 22, 2015
    We are having issues building for android where our build is stripping stuff that is needed by our asset bundles, which results in graphical issues when loading our scene asset bundles.

    We were able to temporarily resolve these issues by including the asset bundles manifest path in a BuildPipeline.BuildPlayer call which prevented the excessive stripping. However this requires us to use a custom script whenever we want to build our game rather than the usual build player interface.

    Is there a way to have the asset bundle manifest automatically be linked when the player is built from the usual interface?
    Im also wondering if using the build asset bundles function on cloud build will result in the manifest being linked since there is no way to use a custom build script for cloud build as far as I know.