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Linear workflow using the "Specular value charts"

Discussion in 'General Discussion' started by peterkungen, Mar 13, 2015.

  1. peterkungen

    peterkungen

    Joined:
    Feb 5, 2015
    Posts:
    15
    Hi!

    When using Shader calibration charts provided from unity, do I need to think different when looking at it if I use Colorspace Gamma or Linear?
     
  2. chingwa

    chingwa

    Joined:
    Dec 4, 2009
    Posts:
    3,784
    You should be using linear if you're going for Physically-Based Rendering... which is what these charts are all about.
     
    peterkungen likes this.
  3. peterkungen

    peterkungen

    Joined:
    Feb 5, 2015
    Posts:
    15
    Super thanks! The answer I wanted. :-D