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Linear Server and Client Setup using networking

Discussion in 'Multiplayer' started by nariMoov, Sep 22, 2017.

  1. nariMoov

    nariMoov

    Joined:
    Jan 18, 2017
    Posts:
    2
    Hi, I am trying to create a Unity application that is network linear. The server scene has a UI canvas with buttons which send events to 3 client scenes that receive and send back events to the server but the clients don't need to observe each other because its not a multiplayer game, instead they only need to talk to the server scene and call functions.

    I have tried using Unity's networking to communicate from server to client but because networking in Unity is tailored towards multiplayer games I would like to find out if its possible to create a server that simply communicates to individual clients without clients being aware of other clients.

    The server scene will have different objects to the client scene.

    Many Thanks
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847