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Bug Linear fog and Unlit shaders

Discussion in 'Editor & General Support' started by Willfree, Apr 29, 2020.

  1. Willfree

    Willfree

    Joined:
    May 28, 2018
    Posts:
    4
    Hello!
    I've recently come across an issue using the Linear fog with unlit shaders.
    (It doesn't happen with the standard shader and I also noticed the issue with the PS1 shaders from the Asset Store but this time also with "unlit" disabled)

    The fog seems to simply stay in place until a wall is close enough from the camera.
    I tried using my textures as emission maps on the standard shader (which worked) but in my project I use the built-in unlit and custom shaders.

    Here is an example of the issue in a corridor :
     
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