Hello everyone, I am working on a skybox shader and need a specific cubemap to be in linear color space. This cubemap is generated during runtime and I cannot set the linear flag on the cubemaps importer. However, it seems like this doesn't do anything anyway. When I inspect the cubemap I can see that all the sub textures are sRGB and all my values are screwed. Is there a way to create a cubemap using linear color space? Many thanks in advance