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Bug Linear color space renders game view black

Discussion in '2020.2 Beta' started by Skjalg, Oct 13, 2020.

  1. Skjalg

    Skjalg

    Joined:
    May 25, 2009
    Posts:
    194
    When opening Unity I get three warnings

    upload_2020-10-13_18-28-37.png
    Unable to determine Max Full Frame Tonemap Luminance from display.
    Unable to determine Max Tonemap Luminance from display
    Unable to determine Min Tonemap Luminance from display

    And the game view is entirely black (incuding the top bar menu in the game view where I can select aspect and scale). UI renders fine, but the world is incredibly dark.

    When I change color space to Gamma it renders fine again. (I have to remove HDRP to test this) This is on macbook pro with macOS Catalina 10.15.7 and using latest unity beta (but the problem also exists in 2020.1) on HDRP Version 9.0.0-preview.54

    upload_2020-10-13_18-28-29.png upload_2020-10-13_18-28-53.png
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,497
    Hi @Skjalg ,

    Could you please submit a bug report for this, ideally with a reproducible project? We don't have anything logged for this yet.
     
  3. Skjalg

    Skjalg

    Joined:
    May 25, 2009
    Posts:
    194
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,497
    Thanks a lot, we'll look into it!
     
  5. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    501
    This is still happening as of 2021-04-21 on a Macbook M1 on Big Sur, Unity 2020.3 LTS
     
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