Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Linear color space on Daydream looks much darker than editor

Discussion in 'Daydream' started by citizenlab, Jul 26, 2017.

  1. citizenlab

    citizenlab

    Joined:
    Jul 19, 2017
    Posts:
    3
    I am attempting to build a daydream vr application and would like to work in linear color space. Unfortunately, the build output is much much darker than what is displayed in the editor, and what I would expect. Even the Unity splash logo is appearing against a black background instead of the gray background. If I switch to "gamma" color space the editor and build output appear as expected. Is this a known issue? Is there something obvious I'm missing?

    Developing on OSX
    Unity 2017.1
    Phone = Pixel XL
    Using the Mobile diffuse shader (same issue with appears with standard shader)
    Enlighten baked maps (same issue appears with realtime global illumination)

    Note there already seems to be a bug report for this, but it is marked as "Won't Fix", but there is no comment as to why...

    https://issuetracker.unity3d.com/is...e-causes-darker-scene-rendering-than-expected
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    399
    That particular issue was identified as a driver bug. I'll ask around and see if there is any known issue on daydream regarding linear lighting.
     
  3. citizenlab

    citizenlab

    Joined:
    Jul 19, 2017
    Posts:
    3
    Thank you!
     
  4. rrrus

    rrrus

    Official Google Employee

    Joined:
    Jul 13, 2015
    Posts:
    14
    Linear colorspace is currently unsupported by GVR. We are working on adding support for this to GVR and Unity+Daydream.
     
  5. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    881
    Has there been any news on this front?
     
  6. WoodsBagot

    WoodsBagot

    Joined:
    Mar 6, 2014
    Posts:
    8
    Any update on this? Is it now supported in the latest Daydream?
    I am authoring for a Pixel 2.