Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Line renderer loop/corners broken 5.6.0f3

Discussion in 'Editor & General Support' started by SevenPointRed, Apr 7, 2017.

  1. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    207
    Line renderer is broken when using loop or edge vertexes.

    First image shows the line renderer connecting to another line renderer in the scene, it's not supposed to there is no point for it in the list. When moved around it still links to the other line renderer and updates the mesh to follow it.

    Also there are no corner verts on the inside of the shape? not sure if that is intended.

    When using loop with >0 edge verts it randomly links to another line renderer.
    LineBroken01.jpg

    When using loop and 0 corner verts it does not connect properly.
    LineBroken02.jpg

    Points as a ploygon collider for reference:
    LineBroken03.jpg
     
  2. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    207
    Update: It seems that increasing the corner vert count "steals" verts from other renderers in the scene. If you have two line renderers and increase the corner vert count on one the other line starts to disappear.
     
  3. Azokal

    Azokal

    Joined:
    Sep 16, 2013
    Posts:
    2
    Same probleme here, very annoying issue!
     
  4. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    207
    Bump, this is still an issue.
     
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Anyone filed a bug report?
     
  6. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    207
    904622
     
    MrEsquire likes this.