Hi all, I've been trying to create a pathfinding line between my navmesh agent and destination for a project that provides the user with a path to wherever he/she wishes to go within the vicinity. However, I've been encountering cases where my path created by the Line Renderer function cuts into the geometrical bodies, and I'm not exactly sure of the parameters that I can play with in order to avoid this situation. Does it have to do with the agent or baking parameters, or the line renderer function? Attached some images of my line cutting the steps, as well as my NPC move script. Appreciate any kind soul's assistance. Thanks!