My line renderer is working fine but I want to have a different color for each point on the line. But as my line contains more than 90 points I cannot change the color of more than 8 points because gradient supports max 8 colors. So now I want to import the line renderer mesh and pass my color data directly to shader but when I use Bake Mesh. My new mesh is very distorted as you can see in the attachment. Left is the new baked result while right is the line that I baked.
Well I fixed it. My parent object had a very large scale of 100. I can't delete a thread so it is here to stay.
Hi, Please could you tell me how you got to that stage, mesh collider is only creating a Square at the first point of the line