Is there any way to draw an arbitry line from x1,y1 to x2,y2? I currently need a squaregrid so i am using a bunch of GUI.box, but I wondering if there is another more general way. Cheers, Grant
Yes, use a line renderer. Its designed to draw between points of vector3, but you could translate it to screen co-ordinates and draw whatever shapes you like... it works like a chain of polylines.
I'll try that thanks. Using GUI.Box did not work out. I was still wondering if there is a way to draw an arbitray line in the GUI layers. Cheers, Grant
Tom's right. If I'm not mistaken the lines drawn using the linerender will always be behind the GUI. I would like a function similar that in Flash that allows you to draw a weighted bezier curve between two points. I don't know if this could be done with some OpenGL trickery - one of the UT gfx guys would though.