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[RELEASED] Limitless Glitch Effects

Discussion in 'Assets and Asset Store' started by limitless_development, Aug 12, 2019.

  1. limitless_development

    limitless_development

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    LimitlessGlitchCover16.png
    Asset Store


    If you already purchased Limitless Glitch Effects you can get Retro Look Pro with 20% Off

    Limitless Glitch Effects is a collection of 20 post-processing effects imitating video glitches.

    All glitches are neat and have lots of customization options. All effects also fully configurable within scripts.



    Limitless Glitch Effects fully support Built-in/URP/HDRP

    • Built-in render pipeline requires the "Post-processing" package to be installed (Post Processing Stack v2).
    • Universal Render Pipeline. Effects work as custom render feature.
    • High Definition Render Pipeline. Custom Post-processing effects.

    Features:

    • Mask effects with any texture (Render texture or sprite)
    • Apply effects to any layer separately (Great for UI elements)
    • Customizable render ordering to achieve unique look
    • Full support HDRP/ URP/ Built-In
    • Demo scene and All source code include in the package.
    • Fully suitable for Desktop, Mobile, WebGL.
    • Works with Unity 2020/2021/2022/2023+
    • Cinemachine support
    • Customizable render ordering












    ========

    If you run into any issues or have questions, please do not hesitate to reach out !

    I will do my best to respond as soon as I can.

    Contact email: limitlessunitydevelopment@gmail.com


    Please keep in mind that I’m in the UTC+5 time zone and usually reserve weekends for personal time
     
    Last edited: Feb 21, 2024
    DevDunk likes this.
  2. limitless_development

    limitless_development

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    Limitless Glitch Effects finally released on Asset Store!!!
    Link
     
  3. limitless_development

    limitless_development

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    Limitless Glitch Effects v2.0.0 New Update !!!

    • 12 new effects
    • URP support
    • HDRP support
    • Lots of optimization and improvements
    • Mask effects with any texture (Render texture or Sprite)
    • Apply effects to any layer separately (Great for UI elements)
     
    GilbertoBitt likes this.
  4. blindsp0t

    blindsp0t

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    Hi !
    Will it work for a VR project under Unity 2020 using HDRP ?
     
    GilbertoBitt likes this.
  5. GilbertoBitt

    GilbertoBitt

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    wonder the same thing for ar.. too.?
     
  6. rrahim

    rrahim

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    Hi, you mentioned using the effects on specific layers. Is this through camera stacking? (using URP).
     
  7. limitless_development

    limitless_development

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    Hi,

    In URP you can use effects on specific layers with 2 methods.

    You make separate effects with 2 methods.

    Method 1:


    1. Change needed elements layer in scene on needed layer.
    2. Create Render Texture.
    3. Create separate camera on needed layer to render image to Render Texture.
    4. Create main post process volume.
    5. Insert previously created Render Texture in needed effect "Mask" field.
    6. All done! Now you can see your elements with effects rendered separately from other elements in scene.

    Method 2:


    0. Make sure that you added "Limitless Custom Texture" Render feature to your Renderer.
    1. Create Canvas with needed UI elements on layer UI.
    2. Create Render Texture.
    3. Create separate camera on layer UI to render image to Render Texture.
    4. Create post process volume to apply needed effects to UI elements.
    5. Create main post process volume.
    6. In Volume click "Add Override" Limitless Glitch/CustomTexture.
    7. Insert previously created Render Texture in "Texture" field.
    8. All done! Now you can see your UI elements with effects rendered separately from other elements in scene.

    NOTICE: Limitless Glitch Effects render features order in your Renderer. If you want separate layer to be rendered on top of other layers, make sure that " Limitless Custom Texture " Render feature is in the bottom of the list.
     
    rrahim likes this.
  8. rrahim

    rrahim

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    Thanks for the feedback. I'll give it a shot!
    Loving both this and the Retro Pro asset. Great job.
     
  9. trantak

    trantak

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    Hi, thanks for cool asset!

    Getting this after updating to 2022.1:

    You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
    UnityEngine.Rendering.Universal.ScriptableRenderer:get_cameraColorTarget ()
    LimitlessCustomTexture:AddRenderPasses (UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) (at Assets/External/LimitlessUnityDevelopment/Limitless Glitch/LimitlessGlitch_URP_Effects/Runtime/LimitlessCustomTexture.cs:18)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
     
  10. limitless_development

    limitless_development

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    Hi,

    Actually didn't tested Glitch effects with 2022.1 Unity version.
    I will test it and get back to you with fixed version.
     
    trantak likes this.
  11. trantak

    trantak

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    Thank you!
     
  12. ChainsawesomeJS

    ChainsawesomeJS

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    Hey there! Cool asset!

    Just a heads up to let you know that the Glitch_1 effect doesn't play nice with depth of field and looks like it's eating the skybox as well. The other glitch effects don't seem to have that problem though.

    We're using 2021.3.2 and URP!
    Cheers!
     
  13. Danman9914

    Danman9914

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    Hello!

    Glitch_8 intermittently flips the screen upside-down with URP and 2021.2.7. Any chance of a fix?

    Thank you! Great asset otherwise.
     
  14. limitless_development

    limitless_development

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    Hi,

    In order to reproduce and fix that screen upside-down bug, can you please provide me with some additional info ?

    1. Your URP version.
    2. Do you see it on build or in editor ?
    3. Please make some screenshots of your Camera settings, Universal Render Pipeline Asset, your Renderer.
     
  15. spikezart

    spikezart

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    Hi there, I want to add the Limitless Glitch effects to a few objects so I've followed method 1 above but the description steps were unclear to me.

    I've set up a layer called, "limitless". Ive created a new camera under the main camera that is on the limitless layer

    I've added the Limitless Render asset to my URP high Fidelity pipeline asset and added the New Glitch features including the final custom one.

    In the URP-HighFidelity pipeline asset I can only set one to be used which means if I choose the Limitless Render asset only those few objects can be seen.

    I have post processing set up for a number of effects (eg Vingette) that is enabled across all layers.

    So I can't see how I can have just those objects on the limitless layer with the glitch features only and have everything else viewable, and with their own Unity post processing effects running.

    Is that not possible?

    Thanks
     
  16. spikezart

    spikezart

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    anyone ?
     
  17. limitless_development

    limitless_development

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    v2.4.0 Released !
    • HDRP DLSS support added for Unity 2022+
    • URP Global Post Processing Settings parameter added
    • Fixed black screen in Editor
     
  18. spikezart

    spikezart

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  19. limitless_development

    limitless_development

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    Hi,

    Sorry for delayed response.

    Here's video tutorial of how to apply effects to certain layers.

     
  20. grelfco

    grelfco

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    Hi, I've tried to follow the guide in the video, except rather than using the layer to apply the effects to UI I had scene objects on the separate effects layer. It works with the effect, however it seems to render right on top. Is there a way to use the depth buffer to avoid drawing when it shouldn't be visible?

    Video to show what is happening:
     
  21. limitless_development

    limitless_development

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    Hi,

    For now it will Render on top. I am currently working on a solution with depth buffer.
     
    pouderoux likes this.
  22. Sinocard

    Sinocard

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    Was there ever any progress made on this?

    I just bought limitless glitch, and it's FANTASTIC.... But I do wish I was able to apply it to only one object somehow without that object being in front of everything.
     
  23. JohnLivingston

    JohnLivingston

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    Any updates on this? Purchased the asset and was hoping to have this functionality as well.
     
  24. digistrats

    digistrats

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    Hi,

    I bought the Limitless Glitch Effects package and I want to use it in a URP project. However, while it works great in the Unity editor, I can't get it to work in the WebGL build. There is no visible effect whatsoever (rest of the scene works fine though). Can you help me resolve this?

    My editor version is 2022.3.18f1, OS is Ubuntu 22.04, browser is Chrome 120 and GPU is RTX 2070.
     
  25. atrivedi7

    atrivedi7

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    @limitless_development I see on the asset store it says
    • 2D Renderer : NOT Fully compatible.
    What exactly does this mean/imply? Is it that some of the glitches work and others don't? Or that it all sorta works in some ways and doesn't in others?

    Any insight would be greatly appreciated. Thank you!
     
    SwordStoneGuy likes this.
  26. digistrats

    digistrats

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    OK found the solution. I don't think that's documented well enough but for the glitch effects to work both in the editor and in the web build, you need to add the glitch Renderer Features to URP-HighFidelity-Renderer and URP-Balanced-Renderer (located in Project/Assets/Settings). I only had them in the high fidelity one but apparently web build uses the balanced one.