I started working on a game and I'm targeting mobile devices with this game. When i started modelling week ago, I of course understood that there are limitations, like poly count. I also know keeping your draw calls down is drastically important. I saw a post that said it's best to keep the total polygon count of the scene under 7000(odd because in unity it's all tris). In 3ds max i kept the total of all my objects well under 7000 polys, but this also left me with objects that i couldn't look nice with normal maps. As expected, they were hardly affected by the maps. I'd like to know, how far above that 7000 can i actually go if I'd like this game to achieve good frame rates from iPhone and android devices (post iphone 3Gs realease date)? I hope this question doesn't sound too newbie like. Thanks in advance.