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Question Limit rotation of a bone in editor

Discussion in 'Animation' started by alvinsoft, Jun 7, 2020.

  1. alvinsoft

    alvinsoft

    Joined:
    Jul 9, 2017
    Posts:
    50
    Hey there!
    I am making all the animations for my character, and it is not easy to notice if a movement is going to break someone's finger in real life. I want to make a constraint which I configure once, so that in the future, I can't make animations which are unrealistic. The problem is, that I don't know how to update it in the editor only (if I make the animations correctly, the script won't be needed in-game). I hope someone can help me out.
    Thank you!
     
  2. Undertaker-Infinity

    Undertaker-Infinity

    Joined:
    May 2, 2014
    Posts:
    112
    If the character was physics-driven, you'd set up a character joint in that bone, but since you're making animations this constraint should be in your animation software, since Unity will only play the animation clip with whatever is in there.
     
  3. alvinsoft

    alvinsoft

    Joined:
    Jul 9, 2017
    Posts:
    50
    Alright, what do I use then? Thank you!
    Alvin
     
  4. Undertaker-Infinity

    Undertaker-Infinity

    Joined:
    May 2, 2014
    Posts:
    112
    I don't work in 3D yet so I can't help you. Check your animation software.