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Limbo Style Puzzle Platform Game Making

Discussion in 'Editor & General Support' started by oneroncer, Apr 11, 2014.

  1. oneroncer

    oneroncer

    Joined:
    Feb 27, 2014
    Posts:
    11
    Hi to everyone,

    I wanna make a puzzle platform game like Limbo! But i have some questions in my mind. I wanna make a conversation with you about Making of Limbo style puzzle platform game! If you have also question about this topic. You can type them below. I'm asking my first question below.

    Question 1: in limbo, when you start the game you can always walking to forward without next level section or button! Did they modelled all game in one scene or what? I'm really worry about this question. If you know anything about it please i wanna hear you.

    Thanks!
     
  2. Patico

    Patico

    Joined:
    May 21, 2013
    Posts:
    886
    Hi there! I think this is good question that can be addresed to the authors og game, noone of us know real implementation. But I can assume that they implement one of 2 ways - or they really did it in one scene, or scene enelemts loading and unloading dynamically at the runtime.
     
  3. oneroncer

    oneroncer

    Joined:
    Feb 27, 2014
    Posts:
    11
    "Scene elements loading and unloading dynamically at the runtime" This make sense to me! But how it works exactly! The transition from one stage to another is so soft and it doesnt disturb me while it is loading. If they did it in this way!
     
  4. Patico

    Patico

    Joined:
    May 21, 2013
    Posts:
    886
    I usde such rule: everytime when you decide to make dynamic loading you should make it asynchronously. And there are also could be at least 2 ways: load and place all elements at runtime, or load it to cash and place only when it coming soon.