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LightweightFragmentPBR function is missing from URP 12 ?

Discussion in 'Universal Render Pipeline' started by nasos_333, May 13, 2021.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,914
    Hi,

    I used the "LightweightFragmentPBR" function in URP to create my shader and now seems is missing, plus even if i not use it the shader is broken.

    Is URP 12 compatible with any previous URP shaders or all is broken now ?

    Thanks
     
  2. RGVexed

    RGVexed

    Joined:
    Jul 14, 2015
    Posts:
    8
    You could try UniversalFragmentPBR, I'm not too familiar with shaders, but this is what i found when trying to debug a broken one.
     
    nasos_333 likes this.