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Lightweight Renderer - Shader Unknown uses undefined Queue: '3000'

Discussion in 'General Graphics' started by Frima, Sep 22, 2018.

  1. Frima

    Frima

    Joined:
    Jan 26, 2016
    Posts:
    52
    We have one shader using the Transparent render queue, priority 3000. Since then, we're getting a lot of errors in the console (in editor mode) saying:

    Shader Unknown uses undefined Queue: '3000'

    Does anyone know how to solve this problem? Thank you.

    Infos: Unity 2018.2.5f1, Android platform, Lightweight Renderer package v3.0.0.