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Lightweight render pipeline with post processing stack?

Discussion in 'General Graphics' started by Hotpockets26, May 15, 2018.

  1. Hotpockets26

    Hotpockets26

    Joined:
    Dec 16, 2017
    Posts:
    32
    Hello. My post processing stack does not work with my lightweight render pipeline when the pipeline asset is applied under graphics settings, is there a way to get these to work together? also im running unity 2018.1.0f2 and under my package manager where I download the pipeline it says the version is 1.1.5-preview, what does the preview mean? is the pipeline in a form of open beta?

    Thank you
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    See this thread: https://forum.unity.com/threads/post-processing-for-lightweight-pipeline.520668/
    When you create a new project using the Lightweight template, there should be a Sample Scene + content.

    As for "Preview": Most of the rendering pipelines, including the LWRP, are listed as Preview because they're not final/production-ready yet.

    Also see:
    - How to get the most out of the new Unity Project Templates in 2018.1
    - The Lightweight Render Pipeline: Optimizing Real Time Performance
    - The High Definition Render Pipeline: Focused on visual quality
     
    theANMATOR2b likes this.
  3. Hotpockets26

    Hotpockets26

    Joined:
    Dec 16, 2017
    Posts:
    32
    Thank you I appreciate the response and links, has unity said when the pipeline will be production ready?