Hi all. We will be making a pretty significant change to LWRP over the next few weeks for 19.3 and I wanted to give a heads up / take time to answer any questions or concerns you might have. So what is this change? We will be renaming LWRP to Universal Render Pipeline. Here is some text describing the reasons: ----------------------- Lightweight Render Pipeline is Evolving! In 2019.3 we will be renaming the Lightweight Render Pipeline to the Universal Render Pipeline. Lightweight Render Pipeline has been growing and changing since coming out of preview. It has increased platform reach, added a number of features and become something we are very proud of. When we originally envisioned LWRP it was as a fast streamlined pipeline for mobile and lower end devices and the name was chosen to reflect that; Lightweight. Over the last year though we have been extending features, performance, and platform reach so much that Lightweight doesn’t feel like a good fit anymore. We want everyone to feel just as confident in Universal as we do! Our first step will be to rename the LWRP to the Universal Render Pipeline in 2019.3. *Why Universal?* Universal reflects the intended role and nature of the render pipeline. Universal runs anywhere Unity runs. Universal has tooling designed for everyone. Universal is designed for making all types of projects (2D, 3D, XR) Universal is growing to become the default rendering option for Unity projects. *What does this mean for me as a user?* If you have been using LWRP for the last year then should have a good idea about how the pipeline works and the feature set it currently has. When transitioning from LWRP to URP we want to make sure the process is as seamless and streamlined as possible. A project that currently working in LWRP should upgrade to Universal with very little intervention. We are preparing a more detailed upgrade guide also. ---------------------------- Do you have any LWRP projects you wish to share with us to validate our upgrade path? Please get in contact.