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Lightweight Render Pipeline - instancing problems

Discussion in 'Graphics Experimental Previews' started by Micz84, Jun 22, 2018.

  1. Micz84

    Micz84

    Joined:
    Jul 21, 2012
    Posts:
    451
    I am creating a mobile game and I have decided to use LWRP for it (and some other preview packages like ECS just to learn by doing) and I have an issue with instancing.
    When I am using LWRP 2.0.3 I get those issues:
    On my phone (Xiaoimi Redmi Note 4) meshes that are rendered using instancing flicker
    On my friend's phone (Samsung Galaxy S9+) meshes are not rendered only shadows (screenshot attached)

    I have changed to LWRP to 1.1.10 (or 1.1.13) and on my phone flickering has disappeared and on my friend's phone meshes are visible but there are no shadows (screenshot attached).

    In editor with 2.0.3. I have experienced flickering of the meshes on older version everything looks ok.

    I am using a shader graph for my shader and it is PBR (simple lighting) and I use only one node reading vertex color from mesh and applying it to diffuse input of PBR material.

    Should I report a bug for 2.0.3?
     

    Attached Files: