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Lightweight render pipeline conflicting with Unity-Chan shader

Discussion in 'Shaders' started by darkwinds95, Sep 27, 2019.

  1. darkwinds95

    darkwinds95

    Joined:
    Dec 3, 2018
    Posts:
    14
    Hi,
    For my student game I'm using the unity-chan shader, for a result that look like that :
    General capture.png
    And I'm trying to use the shader graph for adding effect on top of the unity-chan shader, but there is conflict between unity-chan shader and the lightweight render pipeline and so any shader of the shader graph is rendered pink
    upload_2019-9-27_14-33-18.png

    Is there any solution to this problem ?